Reality Check

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Share your snapshots made with Sweet Home 3D here [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
biko
Posts: 3
Joined: Tue Jan 27, 2015 3:50 pm

Re: Reality Check

Post by biko »

wow
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anhmax
Posts: 75
Joined: Fri Feb 06, 2015 1:29 pm
Country: Hochiminh, Viet Nam

Re: Reality Check

Post by anhmax »

Can you show me your pc reqs (cpu, gpu, ram)? I think 3D Sweet home isn't powerful enough to render this pic.
slimpy
Posts: 36
Joined: Wed Aug 27, 2014 9:37 am

Re: Reality Check

Post by slimpy »

No idea how you came to the conclusion that SH3D isn't powerful enough to render this pic.

The computer that rendered this was a HP laptop sporting an Intel i7-4700MQ quad core processor and 8GB RAM.
SH3D is configured to use a maximum of 4GB of RAM.
The graphic card (although completely irrelevant for rendering at the two best quality settings) is an integrated Intel HD Graphics 4600. There is also an unused (disabled) Nvidia GeForce GT740M graphic chip.
This computer runs Linux (Opensuse) as its operating system.

The SH3D file has a size (compressed) of 62MB.
As posted previously it takes about 2 hours to render this pic at a size of 3600x2133px.

Best, slimpy
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sjimran
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Joined: Tue Jun 03, 2014 10:17 pm
Country: Chennai, TamilNadu, India
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Re: Reality Check

Post by sjimran »

use virtual memory to increase the RAM.
slimpy
Posts: 36
Joined: Wed Aug 27, 2014 9:37 am

Re: Reality Check

Post by slimpy »

use virtual memory to increase the RAM.
Why should I do this?
I only use half of the available memory for SH3D and I don't have any issues at all. Paging to slower swap memory doesn't sound like a good idea...
taltan
Posts: 3
Joined: Wed Mar 04, 2015 6:23 am

Re: Reality Check

Post by taltan »

Hi! Just wondering how did you create your books and other elements of your projects? Eg book shelf.. sofa.. how are they so exact?

Many thanks!
jpcr
Posts: 38
Joined: Sat May 15, 2010 12:51 pm

Re: Reality Check

Post by jpcr »

amazing.

i never get close to realistic in my tests , but here : wow !

jp
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Desslok
Posts: 52
Joined: Sat Aug 02, 2014 5:44 am
Country: Springtown, Texas, USA

Re: Reality Check

Post by Desslok »

Hmmm. You've given my something to think about in my Enterprise renders. I've been having trouble getting my ceiling textures to show up. They appear quite dark even when everything else in the room is well lit. I hadn't considered 'ambient light'. I will have to experiment with that. Thanks.
[:D]
slimpy
Posts: 36
Joined: Wed Aug 27, 2014 9:37 am

Re: Reality Check

Post by slimpy »

Hi! Just wondering how did you create your books and other elements of your projects? Eg book shelf.. sofa.. how are they so exact?

Many thanks!
I used different tools to model the furniture, Art of illusion (windows, sideboard, coffee table, loudspeakers), clara.io (sofa, toy box, fireplace, lamps, painting) and Blender (book shelf, bumper car)

The sofa for instance is a rather simple model using cubes with some bevelled edges. What makes it look realistic are the textures based on images of the actual fabrics of the sofa.

The books are also merely boxes with an applied image texture. Only the book spines and the first cover and last back are textured. However, getting the UV layout right for every single book was a rather tedious job.
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Desslok
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Joined: Sat Aug 02, 2014 5:44 am
Country: Springtown, Texas, USA

Re: Reality Check

Post by Desslok »

Concerning the books textures. I have worked out an easier way to correctly map simple textures like that. I don't use Blender. Instead, I take the original texture and import it into Sweethome3d. I size it in the editor, making note of the dimensions. Then I add a box and resize that to match the dimensions of the texture. Then I apply the texture. Then I export the box as an object. Then I can import it into Blender and place it on the bookshelf as I want it. Repeat for the other books. When all is as I like it, join all into a single object and export as object format again. Then import into the Sweethome3d Library editor. It will come in with all textures correctly oriented. [:D]
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