RENDER PROBLEM BY SIZE

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SKYFLIGHT
Posts: 6
Joined: Sat May 09, 2015 8:49 am

RENDER PROBLEM BY SIZE

Post by SKYFLIGHT »

Hello, first of all I apologize for my English I used google translator.
I am doing the design of a passenger ferry, but when I do a render dining xopn furnishings (25m x 35m) or Show hall (25m x 20m ) or aft of swimming pools, is performed only at low quality. When I want to put me iluminaciony relizmo cross instead of the image.
My CPU is an AMD FX 8320 with 4GB RAM 500GB two discs one mother MSI 760GM-P23 FX.
I will appreciate any help
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mazoola
Posts: 152
Joined: Wed Mar 25, 2015 1:26 pm
Country: USA

Re: RENDER PROBLEM BY SIZE

Post by mazoola »

What operating system are you using?

If you're running a 32bit version of Windows, you may want to increase the maximum Java stack size. (The default is 640 Mbyte, but you can increase it to 1 Gbyte safely -- and possibly a little larger.) See the information here.
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SKYFLIGHT
Posts: 6
Joined: Sat May 09, 2015 8:49 am

Re: RENDER PROBLEM BY SIZE

Post by SKYFLIGHT »

Thanks, I realized the file that told me, and I went modifcando to test the behavior. I managed to successfully increase up to 1.5Gb, noting instability. Therefore I reduce during 1024 and will raise the issue for rendering.

Here I leave the copy of the file SweetHome3D.l4j.ini

# Low quality parameters
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.min = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.max = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.globalIllumination = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.diffusedBounces = 1
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.causticsPhotons = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.shininessShader = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.focusDistance = 250.
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.radius = 1

# High quality parameters
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.min = 1
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.max = 2
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.diffusedBounces = 1
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.causticsPhotons = 0
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.shininessShader = Default
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.focusDistance = 250.
-Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.radius = 1

# -Xms (Minimum GraphicsMemory to Use, value must be a multiple of 32)
# -Xms (Maximum GraphicsMemory to be Use, value must be a multiple of 32)
-Xms640m
-Xmx1024m
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