Other rendering quality levels
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Re: Other rendering quality levels
This is exciting!! Or it will be when it works.
After downloading the plugin and installing it, SH3D doesn't start anymore. After deleting the plugin, everything is back to normal.
System: Kubuntu 14.04 64-bits (fresh, standard installation).
I hope you can fix this...
After downloading the plugin and installing it, SH3D doesn't start anymore. After deleting the plugin, everything is back to normal.
System: Kubuntu 14.04 64-bits (fresh, standard installation).
I hope you can fix this...
Re: Other rendering quality levels
Can you check the java version used by the program?
My SH3D-5.0 uses Java 1.8.
This is perhaps the same problem as last time . [:(]
My SH3D-5.0 uses Java 1.8.
This is perhaps the same problem as last time . [:(]
EnkoNyito
Re: Other rendering quality levels
Because Java 8 causes problems under Ubuntu, I always use Java 6.
That is also the version that comes (for the same reason) with the installer version of SH3D.
H
That is also the version that comes (for the same reason) with the installer version of SH3D.
H
Re: Other rendering quality levels
By testing with SH3D-4.6, the problem occurred.
Version 1.1 of the plug-in is compatible with Java 6.
Version 1.1 of the plug-in is compatible with Java 6.
EnkoNyito
Re: Other rendering quality levels
Thanks, it works this time [:)]
Not with Java Web Start version, but you can't do anything against that because it's due to security reasons in that environment.
Not with Java Web Start version, but you can't do anything against that because it's due to security reasons in that environment.
Emmanuel Puybaret, Sweet Home 3D creator
Re: Other rendering quality levels
Interesting plug-in and like the concept. While most of the menu items are understandable, some are not obvious (causticsPhotons???).
Photo (and video) rendering is always a trade-off between time and quality, and I wonder how the different values influence on performance. Trying and failing takes a bit too long. Maybe a little introduction/description/guide could be useful? Or just a little more explanatory text in the menu?
ok
Photo (and video) rendering is always a trade-off between time and quality, and I wonder how the different values influence on performance. Trying and failing takes a bit too long. Maybe a little introduction/description/guide could be useful? Or just a little more explanatory text in the menu?
ok
Re: Other rendering quality levels
The plug-in in its current state is made for users who used a SweetHome3D.l4j.ini file, a Linux launch script or Jar command lines to change the photo renderer properties.
In this thread , Emmanuel Puybaret gives some explanation about those properties.
And you can find information on caustics here .
Here are the definitions of the quality parameters given in the PhotoRenderer.properties file:
* Minimum and maximum antialiasing used to compute image
* Global illumination algorithm: "default" or "path"
- "default" uses ambient occlusion during day hours in virtual visit mode
- "path" takes much longer to compute but gives more realistic view at day hours
* Maximum bounces done by light rays when global illumination "path" is used
- Increasing this value greatly slows down rendering process
* Caustics photons count, with 0 producing no caustics
- If different from 0, should be higher than 1000000 to obtain some visible effect
* Shader used to render shiny materials: "default", "glossy" or "silk"
- "default" uses silk shader at high quality level and in virtual view mode, glossy otherwise
* Focus distance in cm when depth of field is used
* Lens radius when depth of field is used
- A bigger value produces a narrower depth of field
In this thread , Emmanuel Puybaret gives some explanation about those properties.
And you can find information on caustics here .
Here are the definitions of the quality parameters given in the PhotoRenderer.properties file:
* Minimum and maximum antialiasing used to compute image
* Global illumination algorithm: "default" or "path"
- "default" uses ambient occlusion during day hours in virtual visit mode
- "path" takes much longer to compute but gives more realistic view at day hours
* Maximum bounces done by light rays when global illumination "path" is used
- Increasing this value greatly slows down rendering process
* Caustics photons count, with 0 producing no caustics
- If different from 0, should be higher than 1000000 to obtain some visible effect
* Shader used to render shiny materials: "default", "glossy" or "silk"
- "default" uses silk shader at high quality level and in virtual view mode, glossy otherwise
* Focus distance in cm when depth of field is used
* Lens radius when depth of field is used
- A bigger value produces a narrower depth of field
EnkoNyito
Re: Other rendering quality levels
Thanks, now I am confused at a higher level. [:)] Looking forward to trying. ok
Re: Other rendering quality levels
EnkoNyito
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