Comparative global illumination

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enkonyito
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Comparative global illumination

Post by enkonyito »

By default, Sweet Home 3D uses global illumination "ambient occlusion".
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Indirect light reflected by objects can be simulated by setting global illumination to "path".
Image Image
The rendering will be longer.
EnkoNyito
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HawkDawg
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Re: Comparative global illumination

Post by HawkDawg »

Where do you change this setting?
Hawk
enkonyito
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Re: Comparative global illumination

Post by enkonyito »

By using this plug-in .
More info about it here .
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HawkDawg
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Re: Comparative global illumination

Post by HawkDawg »

Thanks. I have that plugin installed. I know what you're talking about now.
Must have been a senior moment that it didn't dawn on me. [:))]
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hansmex
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Re: Comparative global illumination

Post by hansmex »

Recently, I upgraded my PC, so it's much faster now. Therefore I decided to play around with this photo plug-in. Unfortunately, I can't figure out how it works.

Am I correct in thinking that this plug-in has effect only when making a render in Q4?

Hans
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HawkDawg
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Re: Comparative global illumination

Post by HawkDawg »

I believe it works in Q3 and Q4.
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enkonyito
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Re: Comparative global illumination

Post by enkonyito »

Hans, Hawk,

Version 1.2 of the plug-in incorporates some additional information like an illustration quality levels and a small parameters definition.

Hans:
Am I correct in thinking that this plug-in has effect only when making a render in Q4?
Hawk:
I believe it works in Q3 and Q4.
It is used as a SweetHome3D.l4j.ini file, a Linux launch script or Jar command lines to change the photo renderer properties at the two best quality levels (Low/Q3 and High/Q4).

Hans:
Unfortunately, I can't figure out how it works.
I should perhaps make a tutorial like plug-ins and extensions User Guide .

Regarding global illumination "path" , a sky with texture can give a rendering dark, powerful lights can give a dazzling rendering.

Enko
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HawkDawg
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Re: Comparative global illumination

Post by HawkDawg »

Version 1.2 of the plug-in incorporates some additional information like an illustration quality levels and a small parameters definition.
That's the one I have. [:)]
Hawk
enkonyito
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Re: Comparative global illumination

Post by enkonyito »

A tutorial explaining the use of the plug-in is available here .
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santbose
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Re: Comparative global illumination

Post by santbose »

Hi Enkonyito,

I have downloaded the plugin 1.3 and using the portable version of SH3D 5.1. But am not able to select the filters and Sampler Algorithm. Neither the option Create photo with advanced render properties is working. Can you please help me and guide me how to use the plugin. I am doing a large scale project for my client.
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