smile Versailles : Gallery of Mirrors

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bdfd
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Re: Versailles : Gallery of Mirrors

Post by bdfd »

1. Increase the maximum anti-aliasing to 3, 4,
Yes, it was 4.
the minimum anti-aliasing to 2 or 3.
Yes, it was 2.
FALSE ! [:(]

Sorry, I confused with another project.
It was max = 3 and min = 1

time calculated = 13h 15mn (estimation, I'll update nextly)

I'll try with max =4 and min = 2.

@Martin, becareful the last picture is real (it's not generated with sh3d).
Evil progresses when good people do nothing!
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MartinSK
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Re: Versailles : Gallery of Mirrors

Post by MartinSK »

Naaaaaaahaha.... I left one word... "I try to get TO this picture....." [:))] [:))] [:))] [:x]
I thought you are GOD.....







You are... I know...
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bdfd
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Re: Versailles : Gallery of Mirrors

Post by bdfd »

Naaaaaaahaha.... I left one word... "I try to get TO this picture....." [:))] [:))] [:))] [:x]
I thought you are GOD.....
Almost ! [:))]
You are... I know...
Question for a champion ! [:D]
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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MartinSK
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Re: Versailles : Gallery of Mirrors

Post by MartinSK »

.....answer of a champion.... [B-)]
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bdfd
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Re: Versailles : Gallery of Mirrors

Post by bdfd »

time calculated = 13h 15mn (estimation, I'll update nextly)
=> Official time : 8h 29mn.
[:)]
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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AeowynFraser
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Re: Versailles : Gallery of Mirrors

Post by AeowynFraser »

Awesome work, especially of something so ornate and iconic as Versailles. [:)]
Image
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bdfd
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Re: Versailles : Gallery of Mirrors

Post by bdfd »

Thanks Aeowyn. [:)]

Following the advice of ceciliabr, I offer a closer view of the inner wall of the gallery of mirrors.

1024 x 768 in Q4,
Rendering min = 2,
Rendering max = 4 with R1.3.1

Image

Calculation time: 12h 18mn (did that night). [:D]

Look at the first Mirror, I see 3 or 4 reflections...
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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mazoola
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Re: Versailles : Gallery of Mirrors

Post by mazoola »

Damn, but that's great!
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Ceciliabr
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Re: Versailles : Gallery of Mirrors

Post by Ceciliabr »

@ bdfd

Whoa!
The night is our friend. [;)]

Since I'm mostly making my own models (as far I'm capable), I'm frequently experiencing texture problems. Texturing models, in my experience, have turned out to be a p.i.t.a.
I see that most of your models are perfectly textured, and I'm ( of course) interested in knowing a: if these are your own models, and b: if they are; how you manage the perfect texturing.
The curved roof, the tables, some vases, the statues... they are all perfectly textured.
I'm deeply envious.


cec


ps,
I wouldn't mind seen more details...
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bdfd
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Re: Versailles : Gallery of Mirrors

Post by bdfd »

Thank you friends for all these compliments.

@ceciliabr
In fact there are 50% of mine (golden statues, curved roof, columns, friezes).
When I finalize a scenery, I share average quality for a quick overview.
If I see a problem in texture, I put the object in matt, I update texture and I raise a quick overview...

For the high ceiling, I took the principle of onion.
a first layer to the ceiling,
a second to the gilding,
a third for the tapestries.

Another night of hard work for the PC of course. [:))]

Image
View of the ceiling with gilded friezes (1024x768 in Q4 with R1.3.1 high : min=2 & max=4)

Calculation time : 10h24mn

Next challenge, I think the royal chapel of the same castle...
If I find time.

Image real picture

Oh my god, not easy...
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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