position 2 (time of day: 21h)_causticsPhotons 500000 (moon icon)
position 2 (time of day: 21h)_causticsPhotons 0 (moon icon)
position 2 (time of day: 20h)_causticsPhotons 500000 (sun icon)
[note: added information in blue]

The difference between the 1st and 3rd image is that caustics are not visible in daylight with Sunflow rendering engine. I don't know why.
I haven't dug through the code enough, but it appears time of day (and, presumably, Sunsky vs IBL) can affect renders even when the scene receives no illumination from the sun. In tests of a rendering issue I finally discovered was caused by mapping different materials to the front and back surfaces of a SketchUp-originated model, I found the same scene rendered differently depending on time of day -- even when the scene was set within an opaque box.It's also important to note that at this time IBL and Sunsky do not emit photons, therefore, no caustics are viewable when using these lights.
I wouldn't have the patience to wait as long especially that complex renderings monopolize my computer that has only 2 cores....i thought the 20h and 21h referred to the render time, 21 hours to render an image!!!
I had seen this info but I thought that caustics would still be visible with the use of the desk lamp.According to the Sunflow wikiIt's also important to note that at this time IBL and Sunsky do not emit photons, therefore, no caustics are viewable when using these lights.
Previous tests on caustics use a sky without texture....you might want to try rendering your scene using a textured sky (or without a textured sky, if one was present for your first render)...
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