Some examples using the indirect light

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MartinSK
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Re: Some examples using the indirect light

Post by MartinSK »

I said again sorry.
May be it's because English is not my native language and some words or grammar constructions sounds a little different for you and for me.
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Puybaret
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Re: Some examples using the indirect light

Post by Puybaret »

Aeowyn, I hope you won't leave this place.
I guess it was simply some kind of misunderstanding. Don't forget that most of us aren't English natives and/or don't live in an English speaking country. This inevitably creates some misunderstandings from time to time, but differences in cultures help also to get more diversity in contributions and ideas. [:)]

[Update: sorry to say more or less the same thing as MartinSK but we posted our messages at the same time!]
Emmanuel Puybaret, Sweet Home 3D creator
okh
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Re: Some examples using the indirect light

Post by okh »

Hey Martin, you certainly do not strike me as offensive in your posts either. At least nothing I have noticed. Quite the contrary - you give many supportive posts. Actually, both of you do.

If there have been offensive posts in this forum, I would have been very surprised if they came from either of you [:)]
enkonyito
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Re: Some examples using the indirect light

Post by enkonyito »

@bdfd
What is the interest of published images of poor quality ? [:((]
It seems for me 'povray' in early nineties years...

I hope the next pictures will be better (and to compare them) ?
The purpose of this thread is to show the use of the path tracing in SH3D.
As my computer has only 2 cores, my setup is a compromise between time and quality.
To compare, you can download the examples in the gallery and do tests with your own settings.
EnkoNyito
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AeowynFraser
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Re: Some examples using the indirect light

Post by AeowynFraser »

No worries about my leaving this place; I'm here to stay, for quite some time anyway. I was just momentarily surprised by the response to my question. As for my stepping back on something, I mean to not be a part of the issues going on between the two. [:D]

I do like the pictures that have been posted to this thread and have learned quite a few things from it too.
Image
Miker777
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Re: Some examples using the indirect light

Post by Miker777 »

Hi enkonyito
I found the earlier examples, where each image had slightly different settings very helpful, ty.
I will probably stay with default, but it is good to be shown what affects changing settings would have, again ty [:)]
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bdfd
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Re: Some examples using the indirect light

Post by bdfd »

The purpose of this thread is to show the use of the path tracing in SH3D.
As my computer has only 2 cores, my setup is a compromise between time and quality.
To compare, you can download the examples in the gallery and do tests with your own settings.
I come back on this post.
I have followed councils of enkonyito and here are results:

Image
1800 x 1350 (4/3) in Q4 with R1.3.1 (AA:2/4, gI:def, dB/cP: 2/0, sS:def, nlfD/nlr: 250/1, f/sA:mitchel/bucket) in 00h 26mn .

To you to compare...
Evil progresses when good people do nothing!
---
SH3D 7.1 and nothing else - W11 64b in 4K
enkonyito
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Re: Some examples using the indirect light

Post by enkonyito »

Additional information on using the path tracing (globalIllumination set to path) are available here and there.

It is also possible to use indirect light by night (moon icon) with parameters adapted as MartinSK in his cafe ornament project.
EnkoNyito
enkonyito
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Re: Some examples using the indirect light

Post by enkonyito »

Good synthesis tutorial about photo rendering!

Natural atmosphere with Global Illumination path.
Image original size

I wish you a happy holiday season. [:o)]
EnkoNyito
VeroniQ
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Re: Some examples using the indirect light

Post by VeroniQ »

Thank you, Enkonyito. Seasons greetings, too.
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