In a hole in the ground there lived a hobbit...

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MartinSK
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Re: In a hole in the ground there lived a hobbit...

Post by MartinSK »

Wish you a marry Christmas and thanx for your inspiring pictures.
Martin
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Xiste
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Re: In a hole in the ground there lived a hobbit...

Post by Xiste »

Nice!

May I ask what's in the barrels?

Gledelig jul, Cecilia.

Xi
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Ceciliabr
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Re: In a hole in the ground there lived a hobbit...

Post by Ceciliabr »

@bdfd
But the procedure for relief looks long and complex.


I'm not sure I quite understand what you mean by the procedure for relief, but yes, the process is long and involves a lot of try-&-fail – especially when it comes to handcrafting the height-field map for the inner shell. I still have some modifying to do on both the outer and he inner shell, like making more holes for windows in order to increase the amount of daylight.
How do you apply all different textures ?

I use Photoshop both to create and re-size most of my textures.
Since SH3D can only scale the size of a texture, a texture applied to the side of f.i. a tall and thin object ( like a pillar), will result in a stretched and distorted texture. And that's where Photoshop comes in handy, since it enables me to tailor-make textures for objects with non-uniform sides ( like a pillar). But I really find Photoshop a bit to complicated for applying textures to my models, so I prefer using SH3D to apply textures, so most of the texturing is done with SH3D, and the rest in Verto Studio – an almost free program for OSX I use to generate terrains and occasional models.

Hope that answers your question.

Cec
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Ceciliabr
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Re: In a hole in the ground there lived a hobbit...

Post by Ceciliabr »

@ Xiste
May I ask what's in the barrels?

You may, but I refuse to answer, on the grounds that it might incriminate me [;)]


But I can give you a hint:

Image

Cec
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Xiste
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Re: In a hole in the ground there lived a hobbit...

Post by Xiste »

He he!
Nice one!


Xi
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bdfd
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Re: In a hole in the ground there lived a hobbit...

Post by bdfd »

@bdfd
But the procedure for relief looks long and complex.

I'm not sure I quite understand what you mean by the procedure for relief, but yes, the process is long and involves a lot of try-&-fail – especially when it comes to handcrafting the height-field map for the inner shell. I still have some modifying to do on both the outer and he inner shell, like making more holes for windows in order to increase the amount of daylight.
How do you apply all different textures ?

I use Photoshop both to create and re-size most of my textures.
Since SH3D can only scale the size of a texture, a texture applied to the side of f.i. a tall and thin object ( like a pillar), will result in a stretched and distorted texture. And that's where Photoshop comes in handy, since it enables me to tailor-make textures for objects with non-uniform sides ( like a pillar). But I really find Photoshop a bit to complicated for applying textures to my models, so I prefer using SH3D to apply textures, so most of the texturing is done with SH3D, and the rest in Verto Studio – an almost free program for OSX I use to generate terrains and occasional models.
Hope that answers your question.
Cec
TY Cec.

oh my God, which courage and patience ! [=D>]

Happy New Year.

[:)]
Evil progresses when good people do nothing!
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VeroniQ
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Re: In a hole in the ground there lived a hobbit...

Post by VeroniQ »

Indeed, very inspiring. Thank you Cecilia!
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Ceciliabr
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Re: In a hole in the ground there lived a hobbit...

Post by Ceciliabr »

Here are some more detailed renders:

The kitchen and the entrance to the eastern bedroom.
This is an early rendering and the bedroom wall has been re-textured in the meantime.
Image

A closer view of the unfinished kitchen.
Image


The eastern bedroom

Image

Image

A glass of wine in front of the fireplace.
(I can see that there are some white spots here... six white spots. That's odd. I'm normally quite good at avoiding white spots.)

Image

Rocky stairway to the mezzanine.
Image


These renders are examples of images I can use as a basis for further processing. Persons, text (and maybe other elements) will be added, and the idea is that the final illustrations will appear a lot less realistic than these renderings.

Cec
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bdfd
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Re: In a hole in the ground there lived a hobbit...

Post by bdfd »

I like megalithic stairs... [=D>]
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hal9000
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Re: In a hole in the ground there lived a hobbit...

Post by hal9000 »

A perfect mix of antique and modern things... What a change for the tale! I wonder whether in this case the One Ring would control the rest using Bluetooth or Wi-Fi. [:p]
If a long walk every day were healthy, mailmen would be immortal. [:p]
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