Search luminous neon objects!
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Re: Search luminous neon objects!
Excellent.
Re: Search luminous neon objects!
You are right, not difficult once you know how. Thanks so much for good instructions! This opens lots of possibilities. Tested to see whether it was as easy as you said. And yes, making a model and editing the .mtl did not take many minutes - even if the rendering was a pain, as you warned. Thankfully glow without the path at the next best rendering level is still pretty nice - and much faster. Testing your instructions compared with model with built in lightsource - at quality 2,3,4:This is really very simple

- bdfd
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Re: Search luminous neon objects!
Actually, yes it's simple.
It made me remember the letters I had used on Mars II's project for the end of year celebrations.
I found the original file and all the letters of the alphabet are there.
No need to go through walls because the letters are normalized and capitalized.
Everything is configurable, the e.g. by the letters E and F leaning or I larger.
I think I'll do the same thing with the numbers from 0 to 9.
Attention, only the color is allowed, a texture blocks the light...
Merry Christmas.
[:)]
It made me remember the letters I had used on Mars II's project for the end of year celebrations.
I found the original file and all the letters of the alphabet are there.
No need to go through walls because the letters are normalized and capitalized.
Everything is configurable, the e.g. by the letters E and F leaning or I larger.
I think I'll do the same thing with the numbers from 0 to 9.
Attention, only the color is allowed, a texture blocks the light...
Merry Christmas.
[:)]
- Attachments
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- Alphabet_upp.sh3d
- (159.66 KiB) Downloaded 574 times
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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SH3D 7.1 and nothing else - W11 64b in 4K
Re: Search luminous neon objects!
@okh
Being reminded of the Ghost City project I did some nearly two years ago, I recalled doing a lot of research about the glow-effect. There was an old thread ( by Enko perhaps?) that had a link to the Sunflow renderer Bible. I remember I did a lot of this stuff, and created heaps of logos and neon signs - and ended up using only a fraction.
Anyway, searching through my backups I found that most of it was in Chinese, and that a lot had never been back up. But I found a few things that was not Chinese, like these neons. They are not very good, but I used some of them anyway...
... and I remember making combinations in order to get neon objects with different colours.
I have made a kind of reconstruction as an example:
I also found some of my logos - like the ones on top of the skyscrapers in the Ghost City.

The different sizes and qualities are because they are experiments, made over a period of several months.
If anyone think they can find any use for them, please, feel free to download.
Logos.sh3d
Neons.sh3d
To change the colour of any of the objects, just edit it in SH3D, and export the object with it's new colour. Change the illum to 0 in the .mtl-file, and re-import to SH3D.
The way I made these object was to first make Photoshop-files and do extrusions, and then import them into Verto Studio 3D, both to colourize them and to merge the extruded sides.
Then I edited the .mtl, as described elsewhere in this thread.
Cec
Nowhere as elegant as other projects, such as the ghost city,
Being reminded of the Ghost City project I did some nearly two years ago, I recalled doing a lot of research about the glow-effect. There was an old thread ( by Enko perhaps?) that had a link to the Sunflow renderer Bible. I remember I did a lot of this stuff, and created heaps of logos and neon signs - and ended up using only a fraction.
Anyway, searching through my backups I found that most of it was in Chinese, and that a lot had never been back up. But I found a few things that was not Chinese, like these neons. They are not very good, but I used some of them anyway...
... and I remember making combinations in order to get neon objects with different colours.
I have made a kind of reconstruction as an example:
I also found some of my logos - like the ones on top of the skyscrapers in the Ghost City.

The different sizes and qualities are because they are experiments, made over a period of several months.
If anyone think they can find any use for them, please, feel free to download.
Logos.sh3d
Neons.sh3d
To change the colour of any of the objects, just edit it in SH3D, and export the object with it's new colour. Change the illum to 0 in the .mtl-file, and re-import to SH3D.
The way I made these object was to first make Photoshop-files and do extrusions, and then import them into Verto Studio 3D, both to colourize them and to merge the extruded sides.
Then I edited the .mtl, as described elsewhere in this thread.
Cec
Re: Search luminous neon objects!
The two links are the same (logos.sh3d). [:(]...
If anyone think they can find any use for them, please, feel free to download.
Logos.sh3d
Neons.sh3d
...Cec
Re: Search luminous neon objects!
Busy day
Re: Search luminous neon objects!
Okay cec.
Fascinating but, it's just an example of a personal use of frozen objects.
Except color, nothing else can be done. [:(]
If I want to customize a shop, I'll take Alax or bdfd method.
with both, we do everything we want ... [;)]
Fascinating but, it's just an example of a personal use of frozen objects.
Except color, nothing else can be done. [:(]
If I want to customize a shop, I'll take Alax or bdfd method.
with both, we do everything we want ... [;)]
Re: Search luminous neon objects!
And told us nothing... Oh well. At least I got the reference to the Ghost City right. For some of us, who have no patience (read: skill) for perfect renderings, the balance is between result and rendering time. As the full 'path' option seems to grind my low-end processor almost to a halt, I shall have to experiment with some compromise and leave the aesthetics to you. Which certainly is better anyway. Thanks for sharing. Do not really know when I will next need signs for a strip joint, but your neon signs bring back memories of wanderings in dubious neighbourhoods. To an extent where I can feel the smell of cheap tobacco and perfume. ok@okhNowhere as elegant as other projects, such as the ghost city,
Being reminded of the Ghost City project I did some nearly two years ago, I recalled doing a lot of research about the glow-effect.
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