Photo rendering test

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enkonyito
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Re: Photo rendering test

Post by enkonyito »

This test concerns the Add ceiling lights option.
Image

In the future, we will be able to automatically add a square light panel as a ceiling light.

Two solutions are proposed but only one choice will be retained given the coding.

Choice 1: viewable light panel
Image Image

Choice 2: unviewable light panel
Image Image

Which solution do you prefer?
EnkoNyito
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bdfd
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Re: Photo rendering test

Post by bdfd »

Hi enko,

Choice 2 without hesitation !

[:)]
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Ceciliabr
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Re: Photo rendering test

Post by Ceciliabr »

#2, of course.
Will you include custom intensity?


Cec
ndorigatti
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Re: Photo rendering test

Post by ndorigatti »

I agree on 2, given that if one wants a "Viewable" one she/he can add it manually!
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hansmex
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Re: Photo rendering test

Post by hansmex »

#2 please :-)

PS: I love the light panels!
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enkonyito
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Re: Photo rendering test

Post by enkonyito »

Thank you all for your participation!
Choice 2: 4/4


@hansmex
I love the light panels!
Nice to know it.


@Ceciliabr
Will you include custom intensity?
The PhotoRenderer class calculates the power of light based on the area of the room.
To have a customizable intensity, it would be better to add a light power option in the room modification panel like lights.
Otherwise, we can divide the ceiling of the room into several small to decrease the intensity or distribute lighting.


The automatic addition of a light panel as a ceiling light will be available for the next version of SH3D in case there are changes in the source files needed by the plug-in.
EnkoNyito
enkonyito
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Re: Photo rendering test

Post by enkonyito »

To have a customizable intensity, it would be better to add a light power option in the room modification panel like lights.
Here's what it gives in a derived version.
Image

To add this feature, I modified 4 source files (RoomPanel.java, RoomController.java, Room.java and PhotoRenderer.java).
The main constraint is that for each update of Sweet Home 3D it will be necessary to create a corresponding derived version (SH3D-version_derived.jar).
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bdfd
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Re: Photo rendering test

Post by bdfd »

To have a customizable intensity, it would be better to add a light power option in the room modification panel like lights.
Here's what it gives in a derived version.
Image

To add this feature, I modified 4 source files (RoomPanel.java, RoomController.java, Room.java and PhotoRenderer.java).
The main constraint is that for each update of Sweet Home 3D it will be necessary to create a corresponding derived version (SH3D-version_derived.jar).
Hi enko,

Bravo ! [=D>]

Included in the nextly 5.8, we hope ! [;)]
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hansmex
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Re: Photo rendering test

Post by hansmex »

@Enko,

These days I don't have much time to use SH3D, but I found an hour or so to "play" with your light panels.

They are all very interesting, but I liked #3 best. Rotated so one points up to illuminate the ceiling at a very low setting (around 5%) and one pointing down at around 15% gives a very nice base illumination of a room.

I'm curious to see what others will do with them, heh Cecilia?

H
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Ceciliabr
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Re: Photo rendering test

Post by Ceciliabr »

@hansmex

Like you I don't have a lot of time to use on SH3D for the moment, so I haven't been able to play with the new light panels as much as I would have liked.
But judging from the little I have done, these new features brings another dimension to SH3D.
I agree with you on #3 being the most usable panel, especially if the light source is to be placed within the camera view, but for light sources placed outside the camera view, I find it easier to work with the visual panels.

Personally I don't like ceiling lights at all (except for when I'm cleaning), but with the new ceiling light options, I think we will see lots of better and more evenly lighted images here.

Cec
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