I know this topic has been several times discussed, but no ones have resolved my issue.
I have modeled a chair and a table with BLENDER. I have created materials (with names) and now I would like to import them in SH3D.
Issue :
I load my models with the .OBJ format in SH3D without problem, but materials are not applied. I precise that the .MTL file is in the folder with the .OBJ file.
Same result for a table in glass material that I have created. The colour of the table is the color of the viewport that I have assigned to my model in the material tab.
It's difficult to help you without any file to test.
Did you check the colors in the MTL text file?
If all lines starting by [font=courier new]Kd[/font] are followed by 3 identical values (RGB), your objects will be grey.
Thanks for your file.
You shouldn't use Cycles materials, but simple materials with Diffuse and Specular colors like in the file attached to this post.
By the way, your objects are too detailed / heavy: with an OBJ file of 27 MB for a simple chair, you'll soon run out of resources in Sweet Home 3D.
Attachments
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Thank you a lot, you are right, I have used the standard Blender Render motor. By using materials from this motor, furnitures imported in SH3D keep their shapes and materials. Wonderful !
Actually this thread calls up a need: we should have and easy how-to on using Blender to create 3D models that SH3D can bring in, textures and all. The stickie should remind what to do and NOT do when saving to an SH3D-compatible file.