Export HTML5 plug-in
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Export HTML5 plug-in
How to click in a furniture (door, window etc) and open a Javascript alert contaign the CatalogID of the furniture clicked?
Re: Export HTML5 plug-in
You should call the method [font=courier new]getClosestItemAt[/font] available in HomeComponent3D class in a listener added to the displayed canvas. If the returned object is an instance of HomePieceOfFurniture, then you may call its [font=courier new]getCatalogId[/font] method to get its catalog ID and do whatever you want.
The [font=courier new]HomeComponent3D[/font] instance is returned by the getComponent3D method available on the object returned by viewHome function.
The [font=courier new]HomeComponent3D[/font] instance is returned by the getComponent3D method available on the object returned by viewHome function.
Emmanuel Puybaret, Sweet Home 3D creator
Re: Export HTML5 plug-in
Please check my code. Why It not working well ?
Initialisation:
And console has this after click on the furniture (i have only one):
mouseup { target: canvas#viewerCanvas.viewerComponent
, buttons: 0, clientX: 390, clientY: 233, layerX: 390, layerY: 233 }
viewHome.html:114:8
mouse:390, 233 viewHome.html:118:8
null
always is NULL! Can somebody explain why ? What do i wrong ?
Initialisation:
Code: Select all
var HPC = viewHome("viewerCanvas", (... etc...));
//and the main function:
viewerCanvas.addEventListener("mouseup", function (e) {
console.log(e);
var rect = viewerCanvas.getBoundingClientRect();
var x = e.clientX; // - rect.left;
var y = e.clientY; // - rect.top;
console.log('mouse:' + x + ', ' + y);
var obj = HPC.getComponent3D().getClosestItemAt(x, y);
console.log(obj);
});
mouseup { target: canvas#viewerCanvas.viewerComponent
, buttons: 0, clientX: 390, clientY: 233, layerX: 390, layerY: 233 }
viewHome.html:114:8
mouse:390, 233 viewHome.html:118:8
null
always is NULL! Can somebody explain why ? What do i wrong ?
Re: Export HTML5 plug-in
Can anyone help ?
Re: Export HTML5 plug-in
I tried to do it according this post but it is not working at all. I have access to Object'd list, to every variables and function, i studdy the JS API but i can't select any items my mouse, even set getHome().setSelectedItems(["number"]) do nothing (camera not move). I have set setAerialViewCenteredOnSelectionEnabled(true).You should call the method [font=courier new]getClosestItemAt[/font] available in HomeComponent3D class in a listener added to the displayed canvas. If the returned object is an instance of HomePieceOfFurniture, then you may call its [font=courier new]getCatalogId[/font] method to get its catalog ID and do whatever you want.
The [font=courier new]HomeComponent3D[/font] instance is returned by the getComponent3D method available on the object returned by viewHome function.
Can somebody help me to understand what do I wrong ?
Re: Export HTML5 plug-in
It's difficult to say without a real example. Can't you share a sample page?
Emmanuel Puybaret, Sweet Home 3D creator
Re: Export HTML5 plug-in
Code: Select all
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>View home with Sweet Home 3D HTML5 Viewer</title>
<!-- Copy the following scripts in your page header -->
<script type="text/javascript" src="lib/big.min.js"></script>
<script type="text/javascript" src="lib/gl-matrix-min.js"></script>
<script type="text/javascript" src="lib/jszip.min.js"></script>
<script type="text/javascript" src="lib/core.min.js"></script>
<script type="text/javascript" src="lib/geom.min.js"></script>
<script type="text/javascript" src="lib/stroke.min.js"></script>
<script type="text/javascript" src="lib/batik-svgpathparser.min.js"></script>
<script type="text/javascript" src="lib/jsXmlSaxParser.min.js"></script>
<script type="text/javascript" src="lib/triangulator.min.js"></script>
<script type="text/javascript" src="lib/viewmodel.min.js"></script>
<script type="text/javascript" src="lib/viewhome.min.js"></script>
<style type="text/css">
/* The class of components handled by the viewer */
.viewerComponent {
}
</style>
</head>
<body>
<div>
<!-- Copy the following canvas and components in your page, changing their size / texts and other values if needed -->
<canvas id="viewerCanvas" class="viewerComponent" width="800" height="600"
style="background-color: #CCCCCC; border: 1px solid gray; outline:none" tabIndex="1"></canvas>
<div id="viewerProgressDiv" style="width: 400px; position: relative; top: -350px; left: 200px; background-color: rgba(128, 128, 128, 0.7); padding: 20px; border-radius: 25px">
<progress id="viewerProgress" class="viewerComponent" value="0" max="200" style="width: 400px"></progress>
<label id="viewerProgressLabel" class="viewerComponent" style="margin-top: 2px; display: block; margin-left: 10px"></label>
</div>
<div style="margin-top: -60px">
<input id="aerialView" class="viewerComponent" name="cameraType" type="radio" style="visibility: hidden;"/>
<label class="viewerComponent" for="aerialView" style="visibility: hidden;">Aerial view</label>
<input id="virtualVisit" class="viewerComponent" name="cameraType" type="radio" style="visibility: hidden;"/>
<label class="viewerComponent" for="virtualVisit" style="visibility: hidden;">Virtual visit</label>
<select id="levelsAndCameras" class="viewerComponent" style="visibility: hidden;"></select>
</div>
</div>
<div style="position: absolute; bottom: 5px; text-align: center; width: 95%; z-index: -1">
<a href="http://www.sweethome3d.com">Sweet Home 3D</a> HTML5 Viewer / Version 1.4 - Distributed under GNU General Public License
</div>
<!-- Copy the following script to view your home in the previous canvas -->
<script type="text/javascript">
var homeUrl = "test.zip";
var onerror = function(err) {
if (err == "No WebGL") {
alert("Sorry, your browser doesn't support WebGL.");
} else {
console.log(err.stack);
alert("Error: " + (err.message ? err.constructor.name + " " + err.message : err));
}
};
var onprogression = function(part, info, percentage) {
var progress = document.getElementById("viewerProgress");
if (part === HomeRecorder.READING_HOME) {
// Home loading is finished
progress.value = percentage * 100;
info = info.substring(info.lastIndexOf('/') + 1);
} else if (part === Node3D.READING_MODEL) {
// Models loading is finished
progress.value = 100 + percentage * 100;
if (percentage === 1) {
document.getElementById("viewerProgressDiv").style.visibility = "hidden";
//All is loaded at this point.
//Overall Listener
HPC.getHome().addFurnitureListener(function (e) {
console.log(e);
});
//set the parameter.
var UP = HPC.getUserPreferences();
UP.setAerialViewCenteredOnSelectionEnabled(true);
// check the value of parameter (to be sure)
var UP = HPC.getUserPreferences();
console.log(UP.isAerialViewCenteredOnSelectionEnabled() );
//list all Items.
var HOME = HPC.getHome();
var items = HOME.getSelectableViewableItems();
console.log(items);
//listener for mouse
viewerCanvas.addEventListener("mouseup", function (e) {
console.log(e);
var rect = HPC.getBoundingClientRect;
var x = e.clientX ;//- e.layerX;
var y = e.clientY ;//- e.layerY;
//log the x and y
console.log('mouse:' + x + ', ' + y );
//log the camera position x,y,z
var obj = HPC.getComponent3D();
console.log(obj);
var x1 = obj.camera.x;
var y1 = obj.camera.y;
var z1 = obj.camera.z;
console.log('camera:');
console.log('obj: x:'+x1+',y:'+y1+', z:'+z1);
//chceck item closest
var obj = HPC.getComponent3D().getClosestItemAt(x,y);
console.log(obj);
// ALWAYS NULL
var obj = HPC.getHome().getSelectableViewableItems();
//list of selectable items.
console.log(obj);
//select item nr 5 - nothing happend.
HPC.getHome().setSelectedItems(["5"]);
//check selected items
var obj = HPC.getHome().getSelectedItems();
console.log(obj)
});
}
}
document.getElementById("viewerProgressLabel").innerHTML =
(percentage ? Math.floor(percentage * 100) + "% " : "") + part + " " + info;
};
/
var HPC = viewHome("viewerCanvas", // Id of the canvas
homeUrl, // URL or relative URL of the home to display
onerror, // Callback called in case of error
onprogression, // Callback called while loading
{roundsPerMinute: 0, // Rotation speed of the animation launched once home is loaded in rounds per minute, no animation if missing or equal to 0
navigationPanel: "none", // Displayed navigation arrows, "none" or "default" for default one or an HTML string containing elements with data-simulated-key
// attribute set "UP", "DOWN", "LEFT", "RIGHT"... to replace the default navigation panel, "none" if missing
aerialViewButtonId: "aerialView", // Id of the aerial view radio button, radio buttons hidden if missing
virtualVisitButtonId: "virtualVisit", // Id of the aerial view radio button, radio buttons hidden if missing
levelsAndCamerasListId: "levelsAndCameras", // Id of the levels and cameras select component, hidden if missing
/* level: "Roof", */ // Uncomment to select the displayed level, default level if missing */
/* selectableLevels: ["Ground floor", "Roof"], */ // Uncomment to choose the list of displayed levels, no select component if empty array */
/* camera: "Exterior view", */ // Uncomment to select a camera, default camera if missing */
/* selectableCameras: ["Exterior view", "Kitchen"], */ // Uncomment to choose the list of displayed cameras, no camera if missing */
activateCameraSwitchKey: true // Switch between top view / virtual visit with space bar if not false or missing */
});
</script>
</body>
</html>
Re: Export HTML5 plug-in
my real example is ok or somebody see there errors. What do I wrong ?
Re: Export HTML5 plug-in
My changed code:
I can select item by "finger" (in code), but still i can;t do it by mouse. Please help.
Code: Select all
var HPC = viewHome("viewerCanvas",
homeUrl,
onerror,
onprogression,
{roundsPerMinute: 0,
navigationPanel: "none",
aerialViewButtonId: "aerialView",
virtualVisitButtonId: "virtualVisit",
levelsAndCamerasListId: "levelsAndCameras",
activateCameraSwitchKey: true
});
function myfunction() {
var UP = HPC.getUserPreferences();
var HOME = HPC.getHome();
var items = HOME.getSelectableViewableItems();
console.log(items);
UP.setAerialViewCenteredOnSelectionEnabled(true);
var itemSel = [items[89]];
HOME.setSelectedItems(itemSel);
//ITS WORKING!
viewerCanvas.addEventListener("mouseup", function (e) {
//console.log(e);
var rect = HPC.getBoundingClientRect;
var x = e.clientX ;//- e.layerX;
var y = e.clientY ;//- e.layerY;
//log the x and y
console.log('mouse:' + x + ', ' + y );
//chceck item closest
console.log("Zaznaczono objekt:")
var obj = HPC.getComponent3D().getClosestItemAt(x,y);
console.log(obj);
// NOT WORKING, ALWAYS NULL
});
}
</script>I can select item by "finger" (in code), but still i can;t do it by mouse. Please help.
Re: Export HTML5 plug-in
Can sombody Help ? I check the source. Method getClosestItemAt use the canvas3D.getClosestShapeAt. I don't know why it is't working - this object (HPC) has all furniture, selectable from code.
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