I've created a staircase in Blender in which the handrail is an extruded plane.
When I import this into SH3D the handrail has surfaces missing. I've tried DAE and OBJ, the result is exactly the same.
Any idea what causes SH3D to lose surfaces on imported models?
SH3D 6.1 on Linux Mint 19
Missing surfaces on imported models.
This topic has been viewed 3948 times and has 6 replies
Re: Missing surfaces on imported models.
Try appying a texture to (both sides of) all parts of your model...
H
H
Re: Missing surfaces on imported models.
Hi,
The model imports into ArtOfIllusion OK.
Applying a texture or uniform colour doesn't make the missing surfaces re-appear
On closer examination it doesn't appear to matter what angle I look at the handrail from I can always see the inside of the surfaces, never the outside. So they are there, but the outside surface is not being rendered.
The model imports into ArtOfIllusion OK.
Applying a texture or uniform colour doesn't make the missing surfaces re-appear
On closer examination it doesn't appear to matter what angle I look at the handrail from I can always see the inside of the surfaces, never the outside. So they are there, but the outside surface is not being rendered.
Re: Missing surfaces on imported models.
If I use "Invert back and front faces" the handrail comes out right but the rest gets scrambled.
Re: Missing surfaces on imported models.
I once had a strange model that did the same. I solved it by using a double model: once normal, once inside-out, than exported and imported it...
H
H
Re: Missing surfaces on imported models.
Hi Baldy,
There are two basic questions on Your Model:
1. What render engine do You use in Blender (mght be also fine to know what Blender Version)
2. You used the extrude for the rail, as a modifier?
Both things will make it uneasy to get the right OBJ (MTLs) out of Blender.
So first rule of thumb: Do not use cycles and here do not use procedural textures, they will not come into OBJ and MTL
Seccond, apply all modifiers, prior to export.
third: Blender has some issues with the MTL creation on Texture pictures. The propriate lines are not included into the mtl.
There are two basic questions on Your Model:
1. What render engine do You use in Blender (mght be also fine to know what Blender Version)
2. You used the extrude for the rail, as a modifier?
Both things will make it uneasy to get the right OBJ (MTLs) out of Blender.
So first rule of thumb: Do not use cycles and here do not use procedural textures, they will not come into OBJ and MTL
Seccond, apply all modifiers, prior to export.
third: Blender has some issues with the MTL creation on Texture pictures. The propriate lines are not included into the mtl.
Re: Missing surfaces on imported models.
OK, so, if I carve out the handrail using boolean subtraction it comes out right. If I extrude it from a flat shape it comes out back to front.
In blender they look similar but SH3D interprets them differently.
I tried to diff the OBJ files but there were too many differences. I can export just the handrails in each case and compare them. Don't know if the devs would find this useful for future reference?
In blender they look similar but SH3D interprets them differently.
I tried to diff the OBJ files but there were too many differences. I can export just the handrails in each case and compare them. Don't know if the devs would find this useful for future reference?
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