Graphics problems...

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Still a problem with your graphic card? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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Puybaret
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Re: Graphics problems...

Post by Puybaret »

Quickly said, the payed version offers the same features + all the furniture and textures libraries available on sweethome3d.com. So sorry, don't hope that the payed version will offer some bug fixes that wouldn't be available in the GNU GPL version (or very temporarily).
You could try older versions like the version 4.6 which used an older Java version. If it works, then replace the *.jar files found in [font=courier new]lib[/font] subfolder of the installation folder with the ones of the latest version (therefore make a copy them before uninstalling the version of Sweet Home 3D you have).
Emmanuel Puybaret, Sweet Home 3D creator
Tixtreme
Posts: 6
Joined: Sun Jun 02, 2019 11:39 pm
Country: Nederland

Re: Graphics problems...

Post by Tixtreme »

Hi Emmanuel,

Thank you very much for your reply.

I will try your option this evening and will update here asap.

Thanks again
vapodrop
Posts: 2
Joined: Tue Jul 09, 2019 1:12 pm

Re: Graphics problems...

Post by vapodrop »

So seeing as Puybaret or any one else has not come up with a vaild fix yet I am going to dual boot windows I already have win10_x64 clean install.
I have issues with free and bought versions with every thing updated as much as possible.

So win7 will be installed wednesday and updated and will see what this program does then.
vapodrop
Posts: 2
Joined: Tue Jul 09, 2019 1:12 pm

Re: Graphics problems...

Post by vapodrop »

So updated version 6.21 released friday has been running on windows 10 x64 with current drivers for 2 hours without issues. Exact same system where 6.12 had the graphic corruption issue

Will continue to monitor and use sweet home 3d :)
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Puybaret
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Joined: Mon Nov 07, 2005 12:00 pm
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Re: Graphics problems...

Post by Puybaret »

Nathan Mai seems to have found a solution to this issue.
It would be nice if more users could report how it works for them.
Emmanuel Puybaret, Sweet Home 3D creator
vishvas
Posts: 2
Joined: Sun May 05, 2019 2:56 pm

Re: Graphics problems...

Post by vishvas »

Reporting failure on arch linux:

sweethome3d
com.jogamp.opengl.GLException: J3D-Renderer-2: Error making temp context(1) current: display 0x7f76241f8090, context 0x7f762445dc08, drawable X11OnscreenGLXDrawable[Realized true,
Factory jogamp.opengl.x11.glx.X11GLXDrawableFactory@2650fdf5,
Handle 0x4c000bc,
Surface JAWTWindow[0x208fc7a5][JVM version: 1.8.0_202-release (1.8.0 update 202)
JAWT version: 0x10004, CA_LAYER: false, isLayeredSurface false, bounds [ 0 / 0 744 x 383 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], pixelScale 1.0x1.0, shallUseOffscreenLayer false, isOffscreenLayerSurface false, attachedSurfaceLayer 0x0, windowHandle 0x4c000bc, surfaceHandle 0x4c000bc, bounds [ 0 / 0 744 x 383 ], insets [ l 0, r 0 - t 0, b 0 - 0x0], window [0/0 744x383], pixels[scale 1.0, 1.0 -> 744x383], visible true, lockedExt false,
config AWTGraphicsConfiguration[AWTGraphicsScreen[AWTGraphicsDevice[type .awt, connection :0.1, unitID 0, awtDevice X11GraphicsDevice[screen=1], handle 0x0], idx 1],
chosen GLCaps[glx vid 0x28, fbc 0xaf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
X11GraphicsConfig[dev=X11GraphicsDevice[screen=1],vis=0x28],
encapsulated X11GLXGraphicsConfiguration[X11GraphicsScreen[X11GraphicsDevice[type .x11, connection :0, unitID 0, handle 0x7f76241f8090, owner true, JAWTToolkitLock[obj 0x3a0d748b, isOwner true, <7de165b1, 5cff90ad>[count 1, qsz 0, owner <J3D-Renderer-2>]]], idx 0], visualID 0x28, fbConfigID 0xaf,
requested GLCaps[rgba 5/5/5/1, opaque, accum-rgba 0/0/0/0, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]],
chosen GLCaps[glx vid 0x28, fbc 0xaf: rgba 8/8/8/8, opaque, accum-rgba 16/16/16/16, dp/st/ms 24/0/0, dbl, mono , hw, GLProfile[GL4bc/GL4bc.hw], on-scr[.]]]],
awtComponent com.eteks.sweethome3d.j3d.Component3DManager$ObservedCanvas3D[canvas4,0,0,744x383],
surfaceLock <45c36be, 4180f004>[count 1, qsz 0, owner <J3D-Renderer-2>]]]
at jogamp.opengl.x11.glx.X11GLXContext.createImpl(X11GLXContext.java:393)
at jogamp.opengl.GLContextImpl.makeCurrentWithinLock(GLContextImpl.java:765)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:648)
at jogamp.opengl.GLContextImpl.makeCurrent(GLContextImpl.java:586)
at javax.media.j3d.JoglPipeline.createNewContext(JoglPipeline.java:6411)
at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:4612)
at javax.media.j3d.Canvas3D.createNewContext(Canvas3D.java:2386)
at javax.media.j3d.Renderer.doWork(Renderer.java:881)
at javax.media.j3d.J3dThread.run(J3dThread.java:271)
Error in Java 3D : 3 Renderer: Error creating Canvas3D graphics contextX11Util.Display: Shutdown (JVM shutdown: true, open (no close attempt): 4/4, reusable (open, marked uncloseable): 0, pending (open in creation order): 4)
X11Util: Open X11 Display Connections: 4
X11Util: Open[0]: NamedX11Display[:0, 0x7f760002caf0, refCount 1, unCloseable false]
X11Util: Open[1]: NamedX11Display[:0, 0x7f760020ec00, refCount 1, unCloseable false]
X11Util: Open[2]: NamedX11Display[:0, 0x7f7624001820, refCount 1, unCloseable false]
X11Util: Open[3]: NamedX11Display[:0, 0x7f76241f8090, refCount 1, unCloseable false]
RZLDZL
Posts: 1
Joined: Sun Sep 29, 2019 12:04 pm
Country: United States

Re: Graphics problems...

Post by RZLDZL »

Great. I was having this problem and I turned off Discord and NVidia Experience. Low and behold, it seems to have fixed the issue. Thank you much.
Priapus
Posts: 4
Joined: Fri Apr 03, 2020 11:30 pm
Country: Sweden

Re: Graphics problems...

Post by Priapus »

It would be absolutely amazing if the solution would be to disable any running "overlay software" as per Puybaret's link. I'm struggling to see any application thought that fit this description on my system. Could other users with this issue confirm if this has worked for them? BTW. With v6.3 I have far less problems with this issue than in previous versions, but it still occurs every time I use the software.
Priapus
Posts: 4
Joined: Fri Apr 03, 2020 11:30 pm
Country: Sweden

Re: Graphics problems...

Post by Priapus »

I can't see to be able to edit my previous post. I just want to share an update. In desperation I, more or less, closed all open applications. It actually seems to work… I'll do more detailed tests in the next days.
xLex
Posts: 2
Joined: Wed May 27, 2020 8:47 am
Country: Russia

Re: Graphics problems...

Post by xLex »

Hi, any new solutions?
win 10 x64,
sh3d 6.3 and tried older versions.
2560*1440p
tried java9 - nothing changed.
nvidia experience turned off.
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