Build first, model then?

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SeppoV12
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Country: Finland

Build first, model then?

Post by SeppoV12 »

Build first, model then?

No sense, but just this is what happened with our woodshed.
Shed was built 2004, years before I was aware of SH3D. Modeling with SH3D started 2014 and those models were very technical and simple.
After years I have seen great models of machinery, landscapes with complex terrains and fantastic use of lights and illumination.
All this motivated me when I started modeling our woodshed.

This first picture show what i try to model.

Image


Now: winter is coming to Finland, first show has fallen and partly molten away, bay is almost frozen, alder (Alnus glutinosa) drop its leaves long after birch has done that. Moon is high in the southern sky..

Image

That modeled picture uses many parts that I have taken from 3D Warehouse, modified them or used unmodified. Some textures are also taken places like Sketchup Textures.
I have taken those parts/textures away from the model that I want to share.

Link to model here,
backgroud picture (photo taken by me)
and finally location of this exotic place, Ääristenlahti: 62°41'51.2"N 28°07'03.3"E

Many thanks for those great stories, fantastic pictures and great guides!
I will continue exploration in the world of illumination, textures and landscapes (Shire (!), lands of northern lights and so on).

Seppo
VeroniQ
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Re: Build first, model then?

Post by VeroniQ »

So beautiful and peaceful! Congratulations.
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bdfd
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Re: Build first, model then?

Post by bdfd »

Hi Seppo,

Excellent ! [=D>]

The same scenery at noon in summer should be great !
.
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
Mike53
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Re: Build first, model then?

Post by Mike53 »

I really like this Seppo, 1 of enkonyito's unvisible light panels could help to lengthen and give direction the shadows. Nice work.
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SeppoV12
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Re: Build first, model then?

Post by SeppoV12 »

Thanks for the tip Mike. I will try that panel ligt and try to avoid multiple shadows caused by many light sources.
Darkness covers some of them..

("hello darkness, my old friend..")
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SeppoV12
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Country: Finland

Re: Build first, model then?

Post by SeppoV12 »

Picture of woodshed in summer at noon.

Boat is moved near waterline, oars taken from shelter and electric outboar with batteries now ready to use.
Background picture a bit hazy because day it was taken (at the beginning of June in Rantasalmi) was very warm.

Image

More about details:
- only one light source used (sun)
- textures at log ends now visible
- log end texture downloaded here: https://www.sketchuptextureclub.com/tex ... ture-17400
- log end texture is added to my textures library and used with these settings

Image

- texture of log itself is SH3D texture Dark wood log but stretched about 5 times longer
- that stretched texture is used with these settigs

Image

Angle is not 90 degrees because small deviation give impression of naturally grown, a bit twisted wood.
Together with scaling of 300% this texture help to create cracks like in the dried wood.

Electric outboard motor (Torqeedo and batteries created by 'artisan') found from 3D Warehouse .
After download I edited them and saved separately in .DAE-format with free version of SketchUp 2017.

In the future i try to use landscape in these pictures.
Also use of enkonyito's panel lighting is in my study list.

Back to the winter picture: snowy tree on the left was taken from Veronique's guide of ChaletInScenery.sh3d
Thank you, Veronique!
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Xiste
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Re: Build first, model then?

Post by Xiste »

This first picture show what i try to model.
Tried and succeeded!

Good job!

Xiste
MichaelN
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Re: Build first, model then?

Post by MichaelN »

How do you created the landscape?
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SeppoV12
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Re: Build first, model then?

Post by SeppoV12 »

In fact there is no real landscape [:((] . No slope, hills or any other height differences. I have just tried to hide that flatness with bacground picture and putting trees, shed and boat in proper places.
Adopted this idea from How to add a scenery around your home.

I have to study landscape techniques discussed for example in thread Terrains And Lanscaping.
Long way to go!
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bdfd
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Re: Build first, model then?

Post by bdfd »

Great scenery !

[=D>]
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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