Comparative global illumination
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- bdfd
- Posts: 2614
- Joined: Sat Mar 29, 2014 7:17 am
- Country: LILLE, Les Hauts de France, Western Europa
Re: Comparative global illumination
Without hesitation, this is the best !Lighting methods of the YafaRay rendering engine.
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[;)]
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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SH3D 7.1 and nothing else - W11 64b in 4K
- UbuntuBirdy
- Posts: 421
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Re: Comparative global illumination
Jep, I totally agree!Without hesitation, this is the best !Lighting methods of the YafaRay rendering engine.
![]()
[;)]
.
Pascal
SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
Re: Comparative global illumination
Without hesitation, this is the best !
Well, that may be so when it comes to rendering a test-file, but when it comes to rendering an actual project file, the outcome might not be so obvious:
Path tracing:
Direct lighting:

Test files are just test files, and will never be anything but test files, and test files do not represent anything other than themselves.
And what they represent is certainly miles apart from any project file that the average SH3D-user will ever create.
So, is the path-tracing really better than direct lighting?
Do your own tests, on your own projects, and find out.
Cec
- bdfd
- Posts: 2614
- Joined: Sat Mar 29, 2014 7:17 am
- Country: LILLE, Les Hauts de France, Western Europa
Re: Comparative global illumination
OMG, cec is in the thruth,.
Conclusion: each project is a particularity and the used methodology is not written in the stone.
[;)]
.
Conclusion: each project is a particularity and the used methodology is not written in the stone.
[;)]
.
Evil progresses when good people do nothing!
---
SH3D 7.1 and nothing else - W11 64b in 4K
---
SH3D 7.1 and nothing else - W11 64b in 4K
Re: Comparative global illumination
Have the same issues with path... Tried with PVR 1.9 YafaRay renderer.
Here is little preview of the result. Don't want to waste the time to render bigger resolution.

Here is little preview of the result. Don't want to waste the time to render bigger resolution.
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