Hi there,
Whenever I insert a window in one of the walls, it breaks up the texture of that wall. The wall has a custom texture of an image. The window breaks up the image.
How can I solve this?
Thank in advance,
Richard
inserting a window breaks custom texture
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Re: inserting a window breaks custom texture
Richard:
What happens is this: every time you insert an object in a wall, SH3D (internally) begins a new wall segment. That means that it also re-starts the texture. It is this effect that you have noticed.
If it is important that the texture is seamless, you can make a tailor-made texture for that wall. See this manual .
Another solution would be to insert the window at the exact start of a new texture. Maybe using a close-up view of the textured wall will allow you to place the window (or door) on the exact right place.
Hans
What happens is this: every time you insert an object in a wall, SH3D (internally) begins a new wall segment. That means that it also re-starts the texture. It is this effect that you have noticed.
If it is important that the texture is seamless, you can make a tailor-made texture for that wall. See this manual .
Another solution would be to insert the window at the exact start of a new texture. Maybe using a close-up view of the textured wall will allow you to place the window (or door) on the exact right place.
Hans
Re: inserting a window breaks custom texture
Thanks, Hans, Ik will see if I can sove it.
Richard
Richard
Re: inserting a window breaks custom texture
Richard, I fixed this problem in Sweet Home 3D version 2.3 Beta. Please try it.
Note that texture still breaks at each wall. So if you divide a wall in two parts, the texture will restart on the second wall.
Note that texture still breaks at each wall. So if you divide a wall in two parts, the texture will restart on the second wall.
Emmanuel Puybaret, Sweet Home 3D creator
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