Stainless Steel Texture?
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Stainless Steel Texture?
I'm trying to create a stainless steel countertop with sink inserts. This is way more work than I expected. I created a wall that I will put a window in and then export and import to make the counter. This part is working, but there is no stainless steel texture available. I have found models created by others with really nice stainless steel textures, but when I try to create one by importing a large jpg of stainless steel, it looks terrible. Does anyone know the trick to this or where I can just download a stainless steel texture? I've found 8000 other types of metal, but not plain stainless steel, and some downloads have multiple JPGs of different colors, and I don't get how these are supposed to make stainless steel when I can only import one at a time.
- Daniels118
- Posts: 503
- Joined: Wed Nov 17, 2021 9:04 pm
- Country: Italy
Re: Stainless Steel Texture?
This could happen bacause you have exported the wall without a texture, so the texture coordinates are not properly set.
Try to apply the texture on both sides of the wall before exporting.
You must be sure that the texture is a seamless one, i.e. left and right sides must match perfectly.
Try to apply the texture on both sides of the wall before exporting.
You must be sure that the texture is a seamless one, i.e. left and right sides must match perfectly.
Re: Stainless Steel Texture?
First do what Daniels118 suggested, export your walls with a texture on both sides. This can be any random texture since you can change that afterwards. I usually use different textures for each side so I can relate to the sides in the exported obj and mtl file for renaming the object properties before I import again.
When you apply your stainless texture and it doesn't look alright you can experiment with setting a different scale. If you want to see what that does apply a sky texture to a wall and see what difference it makes when you set a scale of 1000 or larger. It effectively changes the grid size for each texture 'tile'.
By-the-way, the multiple file textures are used in 3D design software and are a kind of layers for the texture (opacity,roughness,etc.). Usually one of the files is the 'normal' texture. Sweethome3D can only handle single file textures.
When you apply your stainless texture and it doesn't look alright you can experiment with setting a different scale. If you want to see what that does apply a sky texture to a wall and see what difference it makes when you set a scale of 1000 or larger. It effectively changes the grid size for each texture 'tile'.
By-the-way, the multiple file textures are used in 3D design software and are a kind of layers for the texture (opacity,roughness,etc.). Usually one of the files is the 'normal' texture. Sweethome3D can only handle single file textures.
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thomasmendozajr
- Posts: 12
- Joined: Sun Dec 29, 2019 4:32 pm
- Country: United States
Re: Stainless Steel Texture?
I find that scaling the textures helps a lot. When I make textures for my walls I set my texture pixels 512x1024 once I import it I'll get a warning message but I just keep the image unchanged. When I set the image perimeters I use a 4ft X 8ft when you cover your wall the texture looks crisp and covers the wall correctly. I will use a 1024X1024 pixel for the floor the bigger the pixels the more detail also the more memory your computer will need to support the larger textures but on a 1ft X 1ft perimeter the image looks really good. You can keep the scale at 100% just change the measurements of cover area.
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