Hi,
I trying to model a house with an open floor plan. So, I have several large wall openings. How to model this?
- If I use a Door Frame it will look lika a closed room in the Plan view.
- If I don't put any wall it will look good in the Plan View, but incorrect in the 3D view
Thanks,
Daniel
Wall opening - pattern in plan
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Re: Wall opening - pattern in plan
Split the wall in several parts and use Modify Walls --> Pattern in plan to apply different textures to the top of the wall. The white texture will make a clear distinction.
Insert door frame, hatch or invisible box with the same width as the opening.
Another option: draw partial walls and leave out the wall for the opening. Insert a modified box close to the ceiling to mimic a support beam above the opening.
H
Insert door frame, hatch or invisible box with the same width as the opening.
Another option: draw partial walls and leave out the wall for the opening. Insert a modified box close to the ceiling to mimic a support beam above the opening.
H
Re: Wall opening - pattern in plan
Thanks, I have tried that but it still looks like a closed room. A completely translucent pattern would work, if it existed.Split the wall in several parts and use Modify Walls --> Pattern in plan to apply different textures to the top of the wall. The white texture will make a clear distinction.
Daniel
Re: Wall opening - pattern in plan
use Google and search for "transparent PNG" ?
H
H
Re: Wall opening - pattern in plan
Don't see an option to choose any image as Pattern in plan for a Wall?
Re: Wall opening - pattern in plan
Sounds like you want a wall and at the same time no wall [:)]
Try it with levels: on the base level you have no wall where you want the opening with the height of the walls up to where the top of the open wall starts. On a level higher you draw all walls including the tops of the openings. By changing the level heights and elevations you should be able to get what you want: The base level shows no wall in the opening and in the 3D view you can "Show all levels" to display both the lower part of the walls and the top wall parts for the opening.
There's one disadvantage to this: you might see the cutoff line of some textures between the two wall heights.
Try it with levels: on the base level you have no wall where you want the opening with the height of the walls up to where the top of the open wall starts. On a level higher you draw all walls including the tops of the openings. By changing the level heights and elevations you should be able to get what you want: The base level shows no wall in the opening and in the 3D view you can "Show all levels" to display both the lower part of the walls and the top wall parts for the opening.
There's one disadvantage to this: you might see the cutoff line of some textures between the two wall heights.
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