Hi
I am designing my bathroom and have found some tiles we really like.
I thought I would import a picture of the tiles, which is a pretty accurate image of the real thing, and use it as a 'User Texture'
All went well and I have my tile image imported and available as a user texture.
I have applied it to a few walls in my bathroom design and the colour of the tiles in SH3D is way off. I also rendered a 3D view as a photo to see if it was better in a hi res render, but no. The render is pretty much exactly the same as is shown in the 3D view when designing.
I can't see how to add an image attachment to my post to show you exactly what the difference is, but basically, the representation in SH3D is much darker.
Is there anything I can do to get a more accurate display of my texture?
Maybe it just isn't meant to be that accurate?
Thanks
Mark
Colour of user texture inaccurate
This topic has been viewed 1184 times and has 2 replies
Re: Colour of user texture inaccurate
You can adjust the brightness of the 3D view in its modification dialog box with 3D view > Modify 3D view menu item.
But the best solution is probably to brighten the image you imported as a texture.
But the best solution is probably to brighten the image you imported as a texture.
Emmanuel Puybaret, Sweet Home 3D creator
Re: Colour of user texture inaccurate
It's not easy to faithfully display the texture of a floor or wall covering on a screen. I have 3 PCs at home and none of them displays my textures correctly.
But some time ago I invested in an external screen for my laptop. It's Pantone-certified and much more colorfast. With a few adjustments to my GeForce card and, of course, the deactivation of filters (blue, for example), I'm able to reproduce colors satisfactorily.
But despite this, I sometimes have to use Photoshop to improve and reproduce texture colors as faithfully as possible...
But some time ago I invested in an external screen for my laptop. It's Pantone-certified and much more colorfast. With a few adjustments to my GeForce card and, of course, the deactivation of filters (blue, for example), I'm able to reproduce colors satisfactorily.
But despite this, I sometimes have to use Photoshop to improve and reproduce texture colors as faithfully as possible...
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