Chromium / Stainless / Metal in General

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scjo
Posts: 53
Joined: Thu Sep 12, 2024 9:59 pm
Country: Germany, Berlin

Re: Chromium / Stainless / Metal in General - still not made it

Post by scjo »

Congratulations to your achievement, GaudiGalopin3324. I didn't succeed. All I get is always that wellknown blend of diffuse and sharp mirror.
Image

I tried to reproduce all relevant settings
material color: #666666,
shininess: 128,
Quality setting: 4,
yafaray's parameters:
Image

What puzzles me is why do my renderer properties offer qualities 0, 1 while you get 3, 4? Plugin imported the wrong way? Version incompatibility? Any config setting missed?

Is that related or is there an error in the model?

@everybody: who can ask the right questions to help tackling this?

> About Sweet Home 3D:
Sweet Home 3D® Version 7.5
Java version 1.8.0_202 - 64bit - 0.1 / 1.8 GB provided by Oracle Corporation
Java 3D version 1.5.2 - NATIVE_OGL

> .../runtime/bin/java -version
java version "1.8.0_202"
Java(TM) SE Runtime Environment (build 1.8.0_202-b08)
Java HotSpot(TM) 64-Bit Server VM (build 25.202-b08, mixed mode)

> uname -a
Linux desktop 6.5.0-45-generic
#45~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC
Mon Jul 15 16:40:02 UTC 2
x86_64 GNU/Linux

For the time being, my enthusiasm is used up. Originally, I only meant to use SH3D as a layout system, no intention of creating realistic images. This idea came from the publishing idea to make the models more useful. I will leave photorealism aside for a while, and instead finish the geometry of the shelf models and make them available as they are. If we are lucky, someone will figure out how to make them metallic and do it themselves or teach me.
Cheers - Joe //
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GaudiGalopin3324
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Country: Russia

Re: Chromium / Stainless / Metal in General - still not made it

Post by GaudiGalopin3324 »

Please don't leave. I found that your box has Ns 64.0. I fixed it to 128 and put another one of the same on the floor. I assigned a texture to all sides at a scale of 1%. The strongest reflection effect is obtained with sliding illumination from the sun, not in the forehead. The sun kills reflections. The brightest reflections are obtained in shadow areas. Therefore, this method is a bit strange for general consumption. But with skillful application, it allows you to get the appearance of metal in a strange way. I have already said that this is a very strange and non-standard way, it is wrong. Your render settings didn't seem to work, everything remained on the standard settings. I made the maximum move, set the OtherLens value to 0. Render 1 minute. the file with the corrections is here
Image

Image
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scjo
Posts: 53
Joined: Thu Sep 12, 2024 9:59 pm
Country: Germany, Berlin

Re: Chromium / Stainless / Metal in General - still not made it

Post by scjo »

THX for the encouragement! With your corrections to the study, it works for me, too. Very helpful. Now at least I know my system works properly.

Nevertheless, I will concentrate more on the geometry of the parts. Probably I'll come back to surface finishing later. It's quite exciting after all.

Meanwhile the project thread shows what I'm dealing with. Coming soon: larger perforations without millions of polygons.
Cheers - Joe //
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