SH3D on Windows 10 on ARM works using DirectX

This topic has been viewed 15208 times and has 10 replies
Thread status: Active
Still a problem with your graphic card? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
treehousenorris2
Posts: 16
Joined: Mon Sep 14, 2020 8:21 pm
Country: United States

Re: SH3D on Windows 10 on ARM works using DirectX

Post by treehousenorris2 »

I have a Surface Pro with Windows 11 Home that already has DirectX 12, using my fork of 7.4 with a 32 bit install. The 3D rendering pane contents looked correct, but sometimes the dialog boxes (to edit a wall's settings for example) would have areas of grayed pixels or the whole dialog was black. And eventually would show a popup that "must exit now because of a fatal error in 3D rendering system. Do you want to save all modified homes?".

I tested the last solution by arm64appcompatguy with the reinstall and saw that it applied because the metal-colored menus were present. However, I could still trigger the fatal error message by opening a(nother) new (empty) home. A confirm box just before that said "Neither the Hardware and Software renderers..."
Post Reply New Topic

Who is online

Users browsing this forum: No registered users and 2 guests