Just a quick question about doors. The doors that come pre-loaded with SH3D have a distinct shape that shows where the door swings open to. This of course is great when you're making a blueprint style layout to show where the door opens.
However, when I load in a custom door (yes I can check "Door or Window" in the furniture import window) it doesn't show the active area that the door will swing open to.
I've mostly started layering the stock door over top of a custom door so it ends up looking like my custom door has this section, but of course when doing a 3D render I have to remember to hide the stock door.
Is there a way to add this swinging area to a custom door I import myself?
You need extra properties for your door/window that are not available in the obj/mtl definition. Fortunately we have the Furniture Library Editor and that allows us to add multiple extra properties, among which properties for the display of sashes.
Check this forum post for an explanation.
In short: you have to add your door/window to a Furniture Library (.sh3f file) and set the properties for the sashes. (You can create your own library.)
And here is an image (also in the same thread) that shows what-is-what.
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You can have multiple property files for different languages in the library. PluginFurnitureCatalog.properties is the default name for English.
You can add an underscore and the language code to the filename (not the extention), e. g. PluginFurnitureCatalog_de.properties for German or PluginFurnitureCatalog_fr.properties for French.
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You can have multiple property files for different languages in the library. PluginFurnitureCatalog.properties is the default name for English.
You can add an underscore and the language code to the filename (not the extention), e. g. PluginFurnitureCatalog_de.properties for German or PluginFurnitureCatalog_fr.properties for French.