Objects lose transparency when grouping

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hansmex
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Objects lose transparency when grouping

Post by hansmex »

Emmanuel:

On a brainwave I tried a new way to have two windows on top of each other.

First I imported a box and made it insertable. Then I combined the box with a window below, and a window on top of it. I then combined these three objects in a group, hoping the group would inherit the insertability of all three components. Guess what? It does!

This is a great way to have more flexibility when designing walls with windows over doors, etc etc.

There is just one snag: the windows lose their transparency. Do you think there is a solution for that?

Hans
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Re: Objects lose transparency when grouping

Post by Puybaret »

Hans, I'm sorry to disappoint your hopes, but there's no hidden feature in groups management. A group containing items qualified as a door or a window is considered as a door or a window, that's right, but that miserably doesn't change anything in the 3D view.
I'm going to try to fix this bug for the next version, but it's not an easy one.
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Re: Objects lose transparency when grouping

Post by hansmex »

Emmanuel:

Don't worry too much. There's a very workable workaround, of course: Group the items, Copy as new furniture, copy and paste into a new instance of SH3D (I generally have two open just for that purpose), then Export to OBJ and re-import as door/window.

But just in case you have some time left... it would be nice if the extra steps weren't necessary, because it would be more flexible.

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Re: Objects lose transparency when grouping

Post by Puybaret »

Hurray, I fixed the multi level windows bug! [:D]
You can test it in the current beta of version 2.6.
I join a test file with 4 holes in a textured wall, but please confirm it works for you too.
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MultiLevelWindows.sh3d
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Objects lose transparency when grouping

Post by maker »

I don't know about him, but it works fine for me :-). Even if I take, say, a door 80in height, and ventilator of elevation 78in,and drag them to the same place
Surprisingly, if I group the objects outside - and insert - only one of the objects will be shown
But if I insert first, then group, there's no change.

What with the improvements in this version, and db4techs lighting improvements, it looks like a very interesting time coming up :-0
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Re: Objects lose transparency when grouping

Post by Puybaret »

The version 2.6 will be released probably soon but won't integrate advanced rendering plugin yet.
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Re: Objects lose transparency when grouping

Post by hansmex »

Emmanuel:

Thank you VERY VERY much for this new feature. The longer the wait, the sweeter the taste.

It works under Ubuntu as well. However... it seems a bit buggy.
The old bug is back: when I start v2.6 and try to load the file you provided, the program crashes immediately. Every time. I have to insert an object in the first instance of SH3D before I can open the file as a second instance.

The other problem has something to do with refreshing the screen. When I drag an inserted door out of the wall, the door disappears and only the glass window in the door remains visible. When I do a right-click and (without selecting anything) a left-click, the screen refreshes correctly.

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Re: Objects lose transparency when grouping

Post by Puybaret »

Thank you for your feedback Hans. [:)]
I didn't succeed to reproduce the two bugs you mentioned. Could you check if it happens with version 2.5 run with Java Web Start too, please?
Does the second bug happen also when there's only one window in the wall?

[Edited the message to fix the link]
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Re: Objects lose transparency when grouping

Post by hansmex »

Emmanuel:

The link you gave also is for v2.6, so I can't test it.

The problem with the disappearing door can be reproduced even with nothing inserted. See the screenshot.

Image

Edit
I cannot reproduce this behaviour under Windows Vista.

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Re: Objects lose transparency when grouping

Post by Puybaret »

The link you gave also is for v2.6, so I can't test it.
Sorry, I fixed it.
I cannot reproduce this behaviour under Windows Vista.
Then this still sounds as a driver problem... [:(]
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