Sweet Home 3D 3.0

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Test the features and bug fixes of future versions [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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hansmex
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Re: Sweet Home 3D 3.0

Post by hansmex »

Maybe it's Ubuntu? My version of Java? My video card or drivers? There's a lot of variables in the equation...
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pencilart
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Re: Sweet Home 3D 3.0

Post by pencilart »

This is my latest rendering with the beta:
http://www.storm-artists.net/full/98629
PtiNounours
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Re: Sweet Home 3D 3.0

Post by PtiNounours »

Beautiful spacious kitchen
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Puybaret
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Re: Sweet Home 3D 3.0

Post by Puybaret »

I searched the bug described by PtiNounours and tested by others.
It's really weird and looks like that's a bug in SunFlow rendering engine. Sometimes it doesn't even try to render the texture applied to the left object. Investigating might be much more complicated than expected... [:(]
Emmanuel Puybaret, Sweet Home 3D creator
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hansmex
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Re: Sweet Home 3D 3.0

Post by hansmex »

Emmanuel,

Maybe there are a few things connected here?
1 - The strange behaviour Sebastien noticed
2 - The strange behaviour I noticed with textures and transparency.

Maybe a complete "reformulation" of how textures are applied could be a solution? The fact that the tests on Sebastien's file gave different results for every run, is very strange.

I am compiling a kind of document with info on how OBJ files work, but it's very hard to find a complete and easy to understand manual, that goes into enough detail to explain what I need. Ideally I would like to construct an OBJ file for a cube that does what >>I<< want, and not what some-one else wants :-)

Hans
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Puybaret
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Re: Sweet Home 3D 3.0

Post by Puybaret »

Sorry Hans, but reversed textures and Sebastian wrong rendering are completely unconnected. Good try, but this won't help! [:(]

About the OBJ format, create a new thread where you'll ask your questions about it. It's really not a complicated format for a programmer.
Emmanuel Puybaret, Sweet Home 3D creator
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pencilart
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Re: Sweet Home 3D 3.0

Post by pencilart »

Thanks PtiNounours!
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whippetsleek
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Re: Sweet Home 3D 3.0

Post by whippetsleek »

Maybe someone has figured out a way to do this... But I seem to be having a lot of trouble splitting the circular walls and keeping my radius the same size. I can't split the walls to paint them different colors, nor to resize the wall without it moving both end points and changing size. I can make many separate circular walls and do what's needed to be done, but I would like to know if anyone has found a faster way.

Thanks! [:)]
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hansmex
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Re: Sweet Home 3D 3.0

Post by hansmex »

Chris,

In Modify walls you can only change the X,Y coordinates, not the radius. Example:

- I draw a wall that has XY coordinates 0,0 and 300,0 with highest point of arc at 150,100
- using Modify wall I change the coordinates, so that the "new" wall has XY coordinates 0,0 and 500,0
- the result is that the highest point of the arc is now at 250,150

That means that the form of the arc stays the same, only the size changes.

What is needed is
- an option to change the angle of the arc which is indicated in the small yellow pop-up window next to the cursor when you draw the arc.
- the option to hit Enter to get access to that yellow pop-up, so you can use the keyboard to enter exact length and angle, just as when drawing a "normal" wall.

Maybe this could be a future feature?

Hans
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Puybaret
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Re: Sweet Home 3D 3.0

Post by Puybaret »

[...] the option to hit Enter to get access to that yellow pop-up, so you can use the keyboard to enter exact length and angle, just as when drawing a "normal" wall.
That option already exists. Just press Ctrl + Enter (or Alt + Enter under Mac OS X) as you would press mouse button + Ctrl or Alt key. [;)]
Emmanuel Puybaret, Sweet Home 3D creator
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