Sweet Home 3D 3.0

This topic has been viewed 378590 times and has 134 replies
Thread status: Active
Test the features and bug fixes of future versions [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
User avatar
hansmex
Posts: 4027
Joined: Sat Sep 26, 2009 11:36 am
Country: Netherlands

Re: Sweet Home 3D 3.0

Post by hansmex »

Emmanuel,

It doesn't work on my Ubuntu PC: I tried it before writing my reply, and now tried it again... Maybe I'm doing something wrong?

Hans
Hans

new website - under constuction
hansdirkse.info
User avatar
whippetsleek
Posts: 121
Joined: Sat Jul 31, 2010 11:54 pm

Re: Sweet Home 3D 3.0

Post by whippetsleek »

Maybe I am misunderstanding your reply Hans, but my trouble is ... for example, I make a full circle of two segments like this..


Image


And I select one side of the circle to split so that I can either paint it a different color, or delete the extra section I don't need..

Image


And then when I split the wall, it ends up looking like this....

Image


I can make many little walls to mimic the splitting, but I was wondering if there was a faster way to do it?
Image
User avatar
Puybaret
Posts: 9440
Joined: Mon Nov 07, 2005 12:00 pm
Country: Paris, France
Contact:

Re: Sweet Home 3D 3.0

Post by Puybaret »

Tonight, I updated the current version to Beta 15, with the following bug fixes and enhancements:
- Used blackman-harris filter instead of gaussian in best quality rendering (thank you Hans for your great tests),
- Improved front clip distance in aerial view to ensure carpets and thin objects will be better rendered when seen from from far,
- Found an algorithm to approximate the shadow of 3D models with numerous vertices and ensure second rendering quality will go faster and won't fail,
- Improved viewpoint management to prevent storing two viewpoints at the same location or with the same name,
- Added a combo box at the second call of Store point of view dialog to let the user choose an existing point of view,
- Added some tool tips on Mirrored et Part of base plan check boxes in furniture modification dialog,
- Added colored light sources to default catalog,
- Made light sources not deformable (applicable only to light sources delivered from this beta version),
- Changed the indicator and the behavior at the bottom left of lights to change their power.
Image
We're getting closer to version 3.0 now. [;)]

And to answer to a (quite) old question:
It doesn't work on my Ubuntu PC: I tried it before writing my reply, and now tried it again... Maybe I'm doing something wrong?
Hans, maybe the shortcut Ctrl + Enter is associated to something else in your system?
Does it work for other Linux users?
Emmanuel Puybaret, Sweet Home 3D creator
User avatar
hansmex
Posts: 4027
Joined: Sat Sep 26, 2009 11:36 am
Country: Netherlands

Re: Sweet Home 3D 3.0

Post by hansmex »

Emmanuel,

You're amazing! Busy with work and still you find time for a new beta. Do you ever sleep at all?

I saw a typo: in 3D view it says Got to point of view, that's 1 letter too many.

With CTRL+ENTER, are you referring to drawing round walls? I can do that but with CTRL+CLICK 2nd POINT and then drag.

I'll try and test-drive this version in the next few days.

Hans
Hans

new website - under constuction
hansdirkse.info
User avatar
Puybaret
Posts: 9440
Joined: Mon Nov 07, 2005 12:00 pm
Country: Paris, France
Contact:

Re: Sweet Home 3D 3.0

Post by Puybaret »

Thank you Hans for your feedback. [:)]
My work outside is over now, so I have time to finish programming this version 3.0.
Then, I'll have to start an other job, but that's an other story...
Emmanuel Puybaret, Sweet Home 3D creator
User avatar
Puybaret
Posts: 9440
Joined: Mon Nov 07, 2005 12:00 pm
Country: Paris, France
Contact:

Re: Sweet Home 3D 3.0

Post by Puybaret »

Here's the Beta 16 with the following new features and bug fixes:
- Recovered auto saved files at program launch to let user review them after a crash. I reproduced the auto save / auto recover behavior of MS Word in Sweet Home 3D. Please try if it works correctly, by simply crashing the program and relaunching it.
- Added Arc extent spinner to Wall modification dialog to adjust round wall after its creation.
- Added Unchanged / Mat / Shiny radio boxes to Furniture modification dialog to control furniture shininess.
- Placed by default the compass at the left of the plan for existing homes (thank you Hans for this suggestion).
- Kept a free zone at the furniture center of small pieces to be able to move them without deselecting them first.
- Took into account light furniture angle to place correctly the light sources it contains.
- Reviewed 3D normals in the furniture models of the default catalog to ensure these pieces render correctly (I'm still astonished that nobody complained about that one during all the past years!)
- Added the five following lights to the default catalog (I felt that new users who didn't install any SH3F files yet, wouldn't understand the purpose of lights if they had only light sources!).
Image
Floor uplight

Image
Spot light

Image
Pendant lamp

Image
Work lamp

Image
Wall uplight

This will probably be one of the latest beta version with new features. I may add mouse wheel zoom on cursor if it isn't too difficult and fix a few minor bugs, but globally, I feel we have now a pretty nice version 3.0 within reach. [:)]
Thus, it's going to be translators' turn and I'll try to improve help files to describe how to create photos and videos with lights.

Thank you for your support
Emmanuel Puybaret, Sweet Home 3D creator
User avatar
hansmex
Posts: 4027
Joined: Sat Sep 26, 2009 11:36 am
Country: Netherlands

Re: Sweet Home 3D 3.0

Post by hansmex »

Emmanuel,

Just gave the beta 16 a short test drive. First impression is VERY good!
- The auto recovery now works like a charm: it opened all 50 or so recovery files for review! HAHAHA The good news is, that it then deletes the temporary file, so that the recovery directory doesn't clog up with old files. Great! I now have the purple pond file I had intended for the design contest. [:)]
- Arc extend modifier: great!
- Unchanged, matt, shiny: great!
- Repositioned compass: GREAT! (I have the habit to start my designs at > 0,0 <, so this is very welcome.
- Free zone: have to find out more about that one.
- 3D normals: I'm not sure what you mean, or what that is. However, maybe later tonight or tomorrow I may succeed in making a cube with a "normal" texture. I think I finally found out how to apply a texture correctly.
- Lights: great! I noticed all existing lights in the library also have a power switch!

I noticed one minor thing: I remember db4tech telling some time ago that he introduced a new routine for Q2 rendering, that did away with the banding. A quick render I did a few minutes ago, again showed a lot of banding. Maybe it's accidental, I'd have to investigate more.

Hans
Hans

new website - under constuction
hansdirkse.info
User avatar
hansmex
Posts: 4027
Joined: Sat Sep 26, 2009 11:36 am
Country: Netherlands

Re: Sweet Home 3D 3.0

Post by hansmex »

Hello,

Finally, I managed to make a box with the texture correctly applied on all sides.

Image

Unfortunately, you cannot apply a texture to this box from within SH3D, because then the textures are applied incorrectly again. So, you have to manually edit the OBJ and MTL file to change the image.

Hans
Attachments
box_w_logo.zip
(29.91 KiB) Downloaded 1552 times
Hans

new website - under constuction
hansdirkse.info
User avatar
pencilart
Posts: 188
Joined: Tue Oct 02, 2007 4:37 pm

Re: Sweet Home 3D 3.0

Post by pencilart »

When I opened this beta version, 4 recovered files came up. I just closed the first 3 that I didn't want then I kept the one open that I wanted to work with.
Will it be doing this by default when you first start it up? The files it recovered were, I think, simply closed because I was done with them.

I played with the lights some more and found that I was able to turn on the already existing lights. Anyway, it's much better looking now.

Nice work Emmanuel!
Attachments
kitchenlights-beta16.jpeg
kitchenlights-beta16.jpeg (172.15 KiB) Viewed 645233 times
SH3Dkitchenbeta16lighting.png
SH3Dkitchenbeta16lighting.png (163.46 KiB) Viewed 2923436 times
kitchen-beta16.png
kitchen-beta16.png (349.08 KiB) Viewed 641182 times
timcurran
Posts: 2
Joined: Thu Nov 18, 2010 1:53 pm

Re: Sweet Home 3D 3.0

Post by timcurran »

Well, I'm super-eager to try the 3.0 beta, but I can't seem to install it. [:(] Java Web Start loads it, but always ends with the error: "Unable to launch the application." Uninstalling through the Java console and reinstalling does no good.

SW3D v2.6 still runs (and uninstalls and reinstalls) correctly.

Is there any particular information about the error detail or my system that you might need to pinpoint the problem?
Post Reply New Topic

Who is online

Users browsing this forum: No registered users and 1 guest