Sweet Home 3D 3.0

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Test the features and bug fixes of future versions [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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Puybaret
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Re: Sweet Home 3D 3.0

Post by Puybaret »

timcurran, maybe you have a problem with your installed version of Java.
Sweet Home 3D version 2.6 could work independently if you install it from its installer since the installer provides an internal dump of Java.
On what system do you work?
Emmanuel Puybaret, Sweet Home 3D creator
chipmaster
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Re: Sweet Home 3D 3.0

Post by chipmaster »

Puybaret, I have the same error as timcurran. After install or when try to run installed aplication I get error (see image). My friend has also the same problem.

System: Windows XP x86
Image


Click to Details -> Exception tab

java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.eteks.sweethome3d.SweetHome3DJavaWebStartBootstrap.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.eteks.sweethome3d.SweetHome3DBootstrap.main(Unknown Source)
... 14 more
Caused by: java.lang.NullPointerException
at java.util.Arrays.sort(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.readRecoveredHomes(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D.init(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D.main(Unknown Source)
... 19 more
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Puybaret
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Re: Sweet Home 3D 3.0

Post by Puybaret »

Thank you for this log. I fixed this bug yesterday but didn't realize it could prevent the program from running for users who never tried the beta.
I just released the beta 17 that contains the fix of this bug and other minor ones. It contains also updated Czech and Polish versions. [:)]
Emmanuel Puybaret, Sweet Home 3D creator
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Puybaret
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Re: Sweet Home 3D 3.0

Post by Puybaret »

By the way, chipmaster, kudos for your desktop layout !!! [:))]
Emmanuel Puybaret, Sweet Home 3D creator
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hansmex
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Re: Sweet Home 3D 3.0

Post by hansmex »

Emmanuel,

Is it correct that the beta 17 is called beta 16 in the About window?

Hans
Hans

new website - under constuction
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chipmaster
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Re: Sweet Home 3D 3.0

Post by chipmaster »

Thank you Puybaret! How can I associate sh3d extension with beta on windows?
Hansmex, I see Beta 17 in the About window.
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hansmex
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Re: Sweet Home 3D 3.0

Post by hansmex »

Emmanuel, Chipmaster,

My version NOW says beta 17 also, but I had to delete the old icon and download it again, even though the beta 16 on starting did a big download.

Hans
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timcurran
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Re: Sweet Home 3D 3.0

Post by timcurran »

Yep, that was the problem. Beta 17 works for me.

Thanks, Emmanuel.
chipmaster
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Re: Sweet Home 3D 3.0

Post by chipmaster »

When floor(ceiling) texture/color and ground(sky) texture/color are different and door_elevation=0 (or door_elevation+door_height=wall_height) then doorstep (upper doorstep) has ground (sky) texture/color as in picture
Image


If I increase door_elevation (or wall_height for upper doorstep) by 1 millimeter then picture is fine.

Emmanuel, maybe it's better to have 1 millimeter elevation as default for all doors/openings?
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hansmex
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Re: Sweet Home 3D 3.0

Post by hansmex »

Chipmaster,

Most probably this "problem" is not a problem.

Try this, and do it exactly in this order:
- draw you walls
- insert your doors
- draw your floor

If you do things in this order, the door makes a hole in the wall, and the floor fills half that hole.
If you first draw the floor, and then insert the doors, the floor isn't adapted to the inserted door, and the ground colour or texture is visible.

Hans
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new website - under constuction
hansdirkse.info
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