no user defined textures in image rendering?

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SilentStrider
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no user defined textures in image rendering?

Post by SilentStrider »

Hello there

I was wondering if there's an option to choose so when I render an image it also shows user defined textures. As you can see on this screenshot, the textures when not the original ones aren't rendered at all. This doesn't change when I set quality to better or best for me.

As I'm talking about the better quality atm, when I render a video and say better quality the quality is very very grained. Haven't tried it at best quality now as this would take over 8 hours for me heh :)
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Puybaret
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Re: no user defined textures in image rendering?

Post by Puybaret »

I'm aware of this problem, but didn't find out where it comes from (it's strange because it depends on some computer).
This should work when you use the two best qualities though.
when I render a video and say better quality the quality is very very grained. Haven't tried it at best quality now as this would take over 8 hours for me heh
That's partly why there are those quality levels. If you're not able to wait 8h, you still have the option to have a less good video. [;)]
Emmanuel Puybaret, Sweet Home 3D creator
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hansmex
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Re: no user defined textures in image rendering?

Post by hansmex »

Strider,

Your screenshot shows that you are trying to make a render of 1000x750 pixels. To make sure your design is OK, make some preliminary renders at high (or highest) quality, but lower pixel setting, let's say 400x300 pixels. These should complete much, much faster. Once satisfied with your design, make your large picture during the night.

Also, your screenshot shows a non-standard texture on the floor, and an image on the wall that also has been imported. So, your computer IS showing imported (or user defined) textures. Are you sure that you applied the textures on the correct side of the wall?

Hans
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SilentStrider
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Re: no user defined textures in image rendering?

Post by SilentStrider »

Yes, these are non standard to reflect a bit better how my rooms are looking (blue is the carpet for example. still need to find a better patter heh) and wall is woodchip-texture.

hmm ok now thats strange. I was sure I tested the better qualities for the rendered image as well. Now it looks this way with 400x300 pixels and even with bigger sizes like 1024x768 it looks great now.

Thanks for the answers :)
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hansmex
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Re: no user defined textures in image rendering?

Post by hansmex »

Strider,

Good to know that it works now.

A tip: this kind of super-small patterned texture on the wall is really a waste of time. You might as well apply a colour, because you won't be able to see the difference. However, you WILL notice a big difference in render times: much, much shorter!
One more tip: use textures not bigger than 512x512 pixels, but certainly not bigger than 1024x1024 pixels. For some reason large textures cause problems.

Hans
Hans

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SilentStrider
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Re: no user defined textures in image rendering?

Post by SilentStrider »

i will try to keep that in mind, hansmex, thank you :)
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Puybaret
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Re: no user defined textures in image rendering?

Post by Puybaret »

SilentStrider, I found the origin of the problem you reported. It looks like a bug in Java 3D but I'm going to try to find a workaround.
Emmanuel Puybaret, Sweet Home 3D creator
SilentStrider
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Re: no user defined textures in image rendering?

Post by SilentStrider »

well didn't want to make you too much work, but it's good that you're aware of it :)
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Puybaret
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Re: no user defined textures in image rendering?

Post by Puybaret »

This bug is fixed in version 3.1 beta. Please try it and confirm it works.
By the way, this correction should fix this old bug too!
Emmanuel Puybaret, Sweet Home 3D creator
SilentStrider
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Re: no user defined textures in image rendering?

Post by SilentStrider »

uh... how do i apply this patch? when i try to run it, it works a bit and then says something about a connection error *blinks*
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