Hello all,
Another question from a newbie again. So i am trying to make a painting object, and decided to do that by importing an .obj rectangle and changing it's texture. However, even though I set the texture to be the same size as the object, it scrambles it into 4 quarters so that it no longer is an image (which makes sense for textures, but not if you need it to be an image).
Is there a better way to do this?
Thanks again for the help on this forum.
a question about textures, how to make 1 to 1
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gallerygirl
- Posts: 4
- Joined: Fri Jan 07, 2011 7:37 pm
- Country: Y, United States
Re: a question about textures, how to make 1 to 1
Joyce,
That same question has been asked and answered before.
Question is, do >I< look for it, or will you do it yourself?
Hans
Hint: There's not yet a solution.
Try imporing a texture that fits pixel-4-pixel the box where you apply it to.
That same question has been asked and answered before.
Question is, do >I< look for it, or will you do it yourself?
Hans
Hint: There's not yet a solution.
Try imporing a texture that fits pixel-4-pixel the box where you apply it to.
-
gallerygirl
- Posts: 4
- Joined: Fri Jan 07, 2011 7:37 pm
- Country: Y, United States
Re: a question about textures, how to make 1 to 1
I got it! It was just a question of putting all this new information together. I kept thinking a "wall" had to be a "wall" and not just another 3d object or something....I was trying to do it in other cad programs to import to sweet home, which is hindsight doesn't make a lot of sense.
For anyone else who might be searching for this in the future:
In a new file, make a wall and modify to exactly the dimensions of your object, if you then import the texture and size it 1:1 it will be 1 to 1 and not get all wonky. THEN export it as a .obj!
Really sorry to bother you all with all these questions, all the hints and stuff have been helpful though.
For anyone else who might be searching for this in the future:
In a new file, make a wall and modify to exactly the dimensions of your object, if you then import the texture and size it 1:1 it will be 1 to 1 and not get all wonky. THEN export it as a .obj!
Really sorry to bother you all with all these questions, all the hints and stuff have been helpful though.
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