Flickering threshhold is likely just due to it being thin. It seems to render correctly. As for the wall showing through, I am stumped. I have fiddled with every part of the preferences file to no effect and cannot find any significant fault in the model.
The only thing left I can think of is to create the object as a single shell and see if that works.
Single-glazed glass door for a store
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Bubblobill
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