Comparative global illumination

This topic has been viewed 40785 times and has 26 replies
Thread status: Active
Discuss anything here [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
enkonyito
Posts: 607
Joined: Thu May 28, 2015 4:52 pm

Re: Comparative global illumination

Post by enkonyito »

Lighting methods of the YafaRay rendering engine.

Image Image
Image Image
EnkoNyito
User avatar
bdfd
Posts: 2614
Joined: Sat Mar 29, 2014 7:17 am
Country: LILLE, Les Hauts de France, Western Europa

Re: Comparative global illumination

Post by bdfd »

Lighting methods of the YafaRay rendering engine.

Image
Without hesitation, this is the best !

[;)]
.
Evil progresses when good people do nothing!
---
SH3D 7.1 and nothing else - W11 64b in 4K
User avatar
UbuntuBirdy
Posts: 421
Joined: Thu Aug 31, 2017 10:31 pm
Country: Switzerland
Contact:

Re: Comparative global illumination

Post by UbuntuBirdy »

Lighting methods of the YafaRay rendering engine.

Image
Without hesitation, this is the best !

[;)]
.
Jep, I totally agree!
Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
User avatar
Ceciliabr
Posts: 637
Joined: Sun Jul 07, 2013 3:41 pm
Country: Copenhagen, Denmark
Contact:

Re: Comparative global illumination

Post by Ceciliabr »

Without hesitation, this is the best !


Well, that may be so when it comes to rendering a test-file, but when it comes to rendering an actual project file, the outcome might not be so obvious:

Path tracing:
Image


Direct lighting:
Image


Test files are just test files, and will never be anything but test files, and test files do not represent anything other than themselves.
And what they represent is certainly miles apart from any project file that the average SH3D-user will ever create.

So, is the path-tracing really better than direct lighting?
Do your own tests, on your own projects, and find out.


Cec
User avatar
bdfd
Posts: 2614
Joined: Sat Mar 29, 2014 7:17 am
Country: LILLE, Les Hauts de France, Western Europa

Re: Comparative global illumination

Post by bdfd »

OMG, cec is in the thruth,.

Conclusion: each project is a particularity and the used methodology is not written in the stone.

[;)]
.
Evil progresses when good people do nothing!
---
SH3D 7.1 and nothing else - W11 64b in 4K
User avatar
bam0o
Posts: 8
Joined: Sun Apr 05, 2020 2:46 pm

Re: Comparative global illumination

Post by bam0o »

Have the same issues with path... Tried with PVR 1.9 YafaRay renderer.
Here is little preview of the result. Don't want to waste the time to render bigger resolution.
Image
User avatar
bam0o
Posts: 8
Joined: Sun Apr 05, 2020 2:46 pm

Re: Comparative global illumination

Post by bam0o »

Image
Post Reply New Topic

Who is online

Users browsing this forum: No registered users and 1 guest