I've modelled the roof of my future house and exported the model as Wavefront/OBJ (using Creo and Keyshot). In order to apply individually aligned roof tile textures, each surface has a different material:

So far, so good. Next I'd like to import my roof tiles, using this image. This is how the import wizard looks like:
Next, I apply the imported texture:
But then things get weird. The texture is applied, but the single roof tiles look super tiny:

There is also a full screenshot, I've added a bed for scale. [;)] At the first glance the surface looks plain gray. You may need to zoom in a bit to see that the texture is actually applied, but just too small.
I have already fiddled around with the settings, but it seems that the size defined during texture import has no impact on the visual result. I also tried the scale setting, but I wasn't able to get a reasonable result even with a factor of 10^5%.
Can anyone reproduce this and/or know how to solve this issue? You may use my 3D model (obj/mat): https://nx7423.your-storageshare.de/s/8miXndTBanMfi5N
I am using the Java Web Start version of Sweet Home 3D 6.4.2 running under Windows 10. Any help is appreciated, thanks!