I am trying to add a lintel/lintol to a wall that's been removed, i.e. there is now a structural beam at the top (height 50cm, elevation 200cm), which is considered part of and integrates perfectly with the wall.
I cannot create a wall that has an elevation. This post this post suggests I add another level and change its elevation to 200cm, then add a wall of 50cm, but this seems like a pretty bad hack.
Similarly, using a "miscellaneous box", as suggested here, but that is also a hack, and the box is displayed in a different shade than the wall (despite the colours being exactly the same).
An alternative might be a "frameless door frame", but no such object seems to exist.
How is one supposed to do this properly?
Adding lintols (lintels) between two walls
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crackwood01
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Re: Adding lintols (lintels) between two walls
Insert a door frame inside the wall, edit the dimensions, make "white" materiel invisible
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crackwood01
- Posts: 68
- Joined: Wed Oct 14, 2020 12:05 am
- Country: Canada
Re: Adding lintols (lintels) between two walls
Just to be clear, SH3d is an extremely powerful software, but some mode "complex" things requires a bit of imagination and a lot of so called "hacks".
You must be ready to "hack" your project if you want nicer results.
You must be ready to "hack" your project if you want nicer results.
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crackwood01
- Posts: 68
- Joined: Wed Oct 14, 2020 12:05 am
- Country: Canada
Re: Adding lintols (lintels) between two walls
here is a video of example
https://screenrec.com/share/VtKHMNAf02
sorry it seems i had problems with numpad LOLL
https://screenrec.com/share/VtKHMNAf02
sorry it seems i had problems with numpad LOLL
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