I'd like to over time do multiple renderings and overlay them pixel-exact. For that, I'd like to store the exact camera location and viewport size.
I can store the camera point, but that will always be relative to the currently selected item, so I have to remember which item I used before loading the camera point. While that is a bit annoying, I can still handle it.
Next comes the view port - it looks like I have to resize the window to the exact size I had it to get the same rendering pixel-wise.
Overall, is there a way to store the exact camera and view port to be able to redo renderings pixel-exactly?
Thanks for any help!
Storing exact location of camera and size of viewport
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- Daniels118
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Re: Storing exact location of camera and size of viewport
Use the virtual visitor mode to make the camera position unrelated from the selection.
When rendering change the proportions (not resolution) from viewport to a fixed one (eg. 4:3).
When rendering change the proportions (not resolution) from viewport to a fixed one (eg. 4:3).
Re: Storing exact location of camera and size of viewport
Thanks for the detailed instructions, that's super helpful!
Re: Storing exact location of camera and size of viewport
Ok, that doesn't work - now when I render I see the ceiling of the floor that's visible, which is not what I want - is there an easy way to switch off the ceilings in rendering when in Virtual Visitor mode? I haven't found anything yet searching the forums.
Re: Storing exact location of camera and size of viewport
Ok, answering my own question:
I can switch off the ceiling for all rooms on the floor I want to render, then it works. That's a bit annoying, but works, I guess.
I can switch off the ceiling for all rooms on the floor I want to render, then it works. That's a bit annoying, but works, I guess.
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