Sometimes it is difficult to obtain a spacial relationship between the user's mental viewpoint and the 2D view. I noticed that I could not search for that information in the User's Guide. Maybe I missed something.
In any case, the 3D view does not help because one can rotate the 3D without affecting the 2D.
So, understanding that the x-axis represents left and right, and the y-axis represents up and down, and that the zero on the layout is just a non-essential starting point, it appears that the missing component is the direction one is facing relative to the drawing (and/or its components?).
Does the x-axis need to be viewed from inside or outside? In other words, is the user facing a wall from inside so as to view the left and right directions, or facing it from the outside?
The Display's Directional Conventions
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Re: The Display's Directional Conventions
What od you mean?one can rotate the 3D without affecting the 2D.
If you miss it, just look at the 3D view!So, understanding that the x-axis represents left and right, and the y-axis represents up and down, and that the zero on the layout is just a non-essential starting point, it appears that the missing component is the direction one is facing relative to the drawing
He's facing from the top of the wall.Does the x-axis need to be viewed from inside or outside? In other words, is the user facing a wall from inside so as to view the left and right directions, or facing it from the outside?
Emmanuel Puybaret, Sweet Home 3D creator
Re: The Display's Directional Conventions
No od; 2D and 3D.What od you mean?
Didn't miss anything. Document not clear.If you miss it, just look at the 3D view!
So that is a top-down view? That makes the axes even more confusing. That means that when the user edits a wall properties, the x and y axes are not conforming to the width and height of the real world.He's facing from the top of the wall.
Is there some reason that the real world view cannot be maintained in the CAD functions?
Re: The Display's Directional Conventions
One of the things the documentation writer(s) failed to take into account was how the user may mentally view things. This one of those problem areas, and we just need clarification.
Re: The Display's Directional Conventions
I'm going to do some experimentation on this subject and then write up some clear documentation on what I find.
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