This is the default glass settings:

When rendered in the Sunflow renderer in SweetHome3D, the glass windows come out black:

This is the lighter emissive color setting:

This is when the glass windows are rendered in Art Of Illusion. As you can see, the glass with the lightest emissive color is no longer transparent:

Should I go back to editing the .obj file by hand for the glass? ('usemtl flltgrey' or 'usemtl glasstransparent')