lighting

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Crafty360
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Joined: Wed Nov 03, 2010 2:25 pm

lighting

Post by Crafty360 »

Hi Again - newbiw question alert!
All of my renderings using Advanced Photo plug in look very dim and dull.
Is there a way to increase the standard ceiling light brightness or do you just add loads of lamps?

Thanks!!
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hansmex
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Re: lighting

Post by hansmex »

Crafty360,

Yes, there is.

And if you provide more info*, we might be able to explain you "how".
Of course you could start by searching the forum? But maybe that's just a silly remark.
Or else you could read the plug-in manual? Neah.. silly remark too!

Hans

*SH3D - which version
*Plug-ins - which installed
Hans

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Crafty360
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Joined: Wed Nov 03, 2010 2:25 pm

Re: lighting

Post by Crafty360 »

Hi Hans

I have and always do try to search the forum but being completely new its still not overly clear how to use - sorry if it is tiresome to answer.
I have SH3D 2.6
Advanced render plug in v 1.6

Thanks
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hansmex
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Re: lighting

Post by hansmex »

Crafty360,

Well, there's a documentation page... and on that page there's a lot of interesting info.... On that page you might want to check out the Plug-in Tutorial... It should cover most questions on plug-ins.

If it doesn't, please, come back. I wrote the tutorial myself, and will gladly answer any question the tutorial doesn't cover, so that he next version will be better.

Hans
Hans

new website - under constuction
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whippetsleek
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Re: lighting

Post by whippetsleek »

Hi again Crafty.. lol.. Don't mind the sometimes tongue in cheek answers as there can be alot of repeat questions from people just starting to use the software. [:)] Sometimes it is best also to search through the older threads as many had the same question... I know because I asked this same question when I first started using SH3D myself.

When you downloaded Advanced Rendering, you should have gotten light bulbs in your furniture list. Models of the lamps don't produce light by themselves, you have to add light bulbs.

You also have to "turn on" the light bulbs by rotating them with the angle selector in the Modify Furniture window. The angle of the bulb is the power of it's light... say you have a bulb turned to a 45 degree angle, that means the bulb is putting out 45% of it's light.

And yes, you do have to add many light bulbs to a room usually, here is my thread on this same question, it might give you more answers in addition to the tutorials. http://www.sweethome3d.com/support/foru ... ,1656#6842
[:)]
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hansmex
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Re: lighting

Post by hansmex »

Aaahhhh Chris,

I wish I were as sweet and patient as you are [:)]

Hans
Hans

new website - under constuction
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Crafty360
Posts: 16
Joined: Wed Nov 03, 2010 2:25 pm

Re: lighting

Post by Crafty360 »

Thank you very much guys - don't know why I couldnt find that thread with a search but its solved my problem exactly - I only had 1 light. I now have 8 and things look good.
Thanks once again!
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whippetsleek
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Re: lighting

Post by whippetsleek »

No problem Crafty. db4tech (the poster who made the lights, and some of the improvements to the renderer) has made many posts about the lights and photorealistic renders, you might want to search out his posts if you feel like alot of reading.. [:D] He makes many good suggestions. And if you run into terms you don't understand, just come back to this thread and ask... [:)]


And aww shucks, Thank you very much Hans... [:">] I just remember when I was new to this software, and how much you, db4tech, and puybaret ( and likely wanted to pull out your hair ) helped me, so I hope to return that favor by helping others...
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hansmex
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Re: lighting

Post by hansmex »

I'm just having my male period, that's all [;)]
Hans

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whippetsleek
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Re: lighting

Post by whippetsleek »

I wonder if it would be good to make a section right on top that says something along the lines of INTRODUCTION : READ FIRST for the new users to this forum? I guess that would be a puybaret question... but it might be useful to have all the tutorials and user guides linked to an introduction thread. That way if someone is new, they see the links to the information first thing.
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