sampling rate

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rino63
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Joined: Thu Apr 07, 2011 12:38 pm

sampling rate

Post by rino63 »

please someone know what is the sampling rate in a rendering and if this thing works in SW?
thank you for your attention :)
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Puybaret
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Re: sampling rate

Post by Puybaret »

What do you mean by sampling rate?
Emmanuel Puybaret, Sweet Home 3D creator
rino63
Posts: 23
Joined: Thu Apr 07, 2011 12:38 pm

Re: sampling rate

Post by rino63 »

after some search in google I understand that sample rating is often called anti-aliasing and this is very usefull for reduce the color banding. increasing the sample rating means increasing the anti-aliasing and we can obtain this even with a 16 bit rendering for the output image. well now I know what I need. an anti-aliasing or a 16-bit output for SH. please do you know if this is possible on SH and second question if this will be added to the future versions?
thanks for your reply :)
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Puybaret
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Re: sampling rate

Post by Puybaret »

I was almost sure you meant anti-aliasing. [;)]
SunFlow Antialiasing is set in PhotoRenderer class with aa.min and aa.max values. I don't think I'll add new input fields in the user interface that will let the user set these values. Maybe I'll add more Quality levels that would act on it but not in a close future.
If you're a developer, feel free to download the source code and play with these values directly.
Emmanuel Puybaret, Sweet Home 3D creator
rino63
Posts: 23
Joined: Thu Apr 07, 2011 12:38 pm

Re: sampling rate

Post by rino63 »

i haven't many time in this period and I don't know java very well. please could you tell me what development environment is the better for SH? I think that add a label with the min and the max limits and a textbox where you can add a numeric value is simple. more complicated could be the use of the aa in the render engine. please could you tell me if exist a flag for set the smooth to the model? A checkbox (always in the photorender window that set the smooth or the solid could be another very good thing for SH)
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