hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????

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chicosRV
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hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????

Post by chicosRV »

hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????
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Puybaret
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Re: hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????

Post by Puybaret »

The rotation angle is around Y axis like in most 3D programs.

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Emmanuel Puybaret, Sweet Home 3D creator
chicosRV
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Joined: Fri May 25, 2012 4:37 pm

Re: hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????

Post by chicosRV »

thanks sorry, for all the questions but i am making a plugin to export the scene to Scythe and i have been having troubles writing the xml file specially because i didn't know about the angle,
other problems it is the scale; when i open the scene in scythe the objects are giant, why happens that???? .
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Puybaret
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Re: hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????

Post by Puybaret »

Was is Scythe?
Emmanuel Puybaret, Sweet Home 3D creator
chicosRV
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Joined: Fri May 25, 2012 4:37 pm

Re: hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????

Post by chicosRV »

Scythe is a Physics Editor, you can make a scenery and apply physics to it, but make the scenery is very complicated and takes to much time, so my work is create a plugin the exports the scene made in sweet home 3d (make a scene is really easy in it) to scythe (i save each object of the scene in one obj file, and i build a xml file that build the scene in sycthe )but i have been having troubles writing the xml file because the scale of the two application is not the same
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Puybaret
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Re: hello i need to know something about the rotation angle respect at what axe(x,y or z)it is?????

Post by Puybaret »

If it can help, values handled in Sweet Home 3D are in centimeters, but I don't see why it should be complicated to change the scale of your scene.
Emmanuel Puybaret, Sweet Home 3D creator
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