non-rectangular room

This topic has been viewed 4907 times and has 7 replies
Thread status: Active
How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
Post Reply New Topic
beaniecopter
Posts: 4
Joined: Sat Oct 10, 2015 4:58 am

non-rectangular room

Post by beaniecopter »

Using the ROOM tool, I am finding it very difficult to create -- or even to approximate -- a non-rectangular room, such as a regular hexagon or a regular pentagon.

I can create a room with five or six corners, but the difficulty comes when I try to make the sides of equal length or the angles equal.

Is sweet home limited to rectangles (and circles)?
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: non-rectangular room

Post by okh »

Inputting numeric values for length and angle (see tool-tip: use ENTER when drawing wall or room), or just disabling magnetism, I find odd corners pretty easy to make. Not least thanks to the alignment-help when drawing (blue crosshair). So I am a bit surprised you find it difficult.

Failing that, it is always easy to change the values to accurate measurements later. ok
User avatar
HawkDawg
Posts: 199
Joined: Tue Oct 06, 2015 11:06 pm
Country: Georgia, USA
Contact:

Re: non-rectangular room

Post by HawkDawg »

It only took me about 2 minutes to draw this.

Image
Hawk
beaniecopter
Posts: 4
Joined: Sat Oct 10, 2015 4:58 am

Re: non-rectangular room

Post by beaniecopter »

Thanks; I did not understand MAGNETISM. By "difficult", I mean that I would pull on a corner, but it was like stretching a rubber band, and finally the corner would move no further, until I made an adjustment at another corner. The geometry is not difficult, but it seemed to be a "you cannot get there from here" situation over and over.

I am just starting out with sweethome3d (obviously), so I have not yet tried numeric input. I have been working entirely with the mouse.

It is very late here, so I shall wait until morning to disable magnetism and try numeric input. I am grateful for your prompt reply.

P.S. This is an AMAZING software package; I am delighted to have learned about it.
User avatar
HawkDawg
Posts: 199
Joined: Tue Oct 06, 2015 11:06 pm
Country: Georgia, USA
Contact:

Re: non-rectangular room

Post by HawkDawg »

And just slightly longer to draw these.

Image
Hawk
User avatar
HawkDawg
Posts: 199
Joined: Tue Oct 06, 2015 11:06 pm
Country: Georgia, USA
Contact:

Re: non-rectangular room

Post by HawkDawg »

I've been using SH3D for about 3 weeks so it will come quickly to you. [:)]
Hawk
User avatar
HawkDawg
Posts: 199
Joined: Tue Oct 06, 2015 11:06 pm
Country: Georgia, USA
Contact:

Re: non-rectangular room

Post by HawkDawg »

You could always use a background image too.
Hawk
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: non-rectangular room

Post by okh »

This thread got busy [:)] Actually, the tricky thing - especially with non-rectangular rooms/corners - is to place the corners accurately to facilitate easier calculation later. The Advanced plan editing (found on the SF plugin page) is really useful (move room points, move all). That way the starting point can be set to 0.0 which makes everything easier.

BTW, if you want to play with non-rectangular shapes, sunlight simulation (see blog 14.11.2014) gives a good visualisation of light and shadow throughout the day.

Put example files in SF 3D models 372:

octagon_roof.sh3d
octagon_sun_sim.mp4
roof_oct.zip

ok

Image
Post Reply New Topic

Who is online

Users browsing this forum: No registered users and 1 guest