How to draw a pop out window?
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How to draw a pop out window?
How to draw a window like window in enclosed picture? From the outside, can see that the windows are popped out rather than opened inside a thick wall, there is a platform if view from inside.

Re: How to draw a pop out window?
Your img links do not work (but the links do)
https://drive.google.com/file/d/0B1UY10 ... sp=sharing
https://drive.google.com/file/d/0B1UY10 ... sp=sharing
Not entirely sure what you mean, but two approaches seem possible. You can either make an "outside mezzanine" with a separate level for the popout window and walls (see Blog: How to design a mezzanine). OR, you can use a model for the bay window. But then you need to dive into the library properties to adjust the alignment (see thread 2006 for advanced window properties. Quicker and faster to work with, but more difficult to make. I put a mock-up (popout_bay.sh3d ) in SF 3D models 260 (ticket with some other windows). This is a pretty simple box window with additional properties to push it out from the wall:
[font=courier new]width#36=100
depth#36=75
height#36=100
movable#36=true
doorOrWindow#36=true
doorOrWindowCutOutShape#36=M0,0 v1 h1 v-1 z
doorOrWindowWallThickness#36=25
doorOrWindowSashXAxis#36=11
doorOrWindowSashYAxis#36=70
doorOrWindowSashWidth#36=78
doorOrWindowSashStartAngle#36=0
doorOrWindowSashEndAngle#36=-90
elevation#36=50 [/font]
The model has some limitations in texture scaling and also scaling with wall thickness (can to some extent be fixed with non-magnetic adjustment). ok
https://drive.google.com/file/d/0B1UY10 ... sp=sharing
https://drive.google.com/file/d/0B1UY10 ... sp=sharing
Not entirely sure what you mean, but two approaches seem possible. You can either make an "outside mezzanine" with a separate level for the popout window and walls (see Blog: How to design a mezzanine). OR, you can use a model for the bay window. But then you need to dive into the library properties to adjust the alignment (see thread 2006 for advanced window properties. Quicker and faster to work with, but more difficult to make. I put a mock-up (popout_bay.sh3d ) in SF 3D models 260 (ticket with some other windows). This is a pretty simple box window with additional properties to push it out from the wall:
[font=courier new]width#36=100
depth#36=75
height#36=100
movable#36=true
doorOrWindow#36=true
doorOrWindowCutOutShape#36=M0,0 v1 h1 v-1 z
doorOrWindowWallThickness#36=25
doorOrWindowSashXAxis#36=11
doorOrWindowSashYAxis#36=70
doorOrWindowSashWidth#36=78
doorOrWindowSashStartAngle#36=0
doorOrWindowSashEndAngle#36=-90
elevation#36=50 [/font]
The model has some limitations in texture scaling and also scaling with wall thickness (can to some extent be fixed with non-magnetic adjustment). ok

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