How to draw a pop out window?

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How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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ngterry
Posts: 1
Joined: Sun Nov 29, 2015 3:14 pm

How to draw a pop out window?

Post by ngterry »

How to draw a window like window in enclosed picture? From the outside, can see that the windows are popped out rather than opened inside a thick wall, there is a platform if view from inside.

Image
Image
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: How to draw a pop out window?

Post by okh »

Your img links do not work (but the links do)
https://drive.google.com/file/d/0B1UY10 ... sp=sharing
https://drive.google.com/file/d/0B1UY10 ... sp=sharing

Not entirely sure what you mean, but two approaches seem possible. You can either make an "outside mezzanine" with a separate level for the popout window and walls (see Blog: How to design a mezzanine). OR, you can use a model for the bay window. But then you need to dive into the library properties to adjust the alignment (see thread 2006 for advanced window properties. Quicker and faster to work with, but more difficult to make. I put a mock-up (popout_bay.sh3d ) in SF 3D models 260 (ticket with some other windows). This is a pretty simple box window with additional properties to push it out from the wall:
[font=courier new]width#36=100
depth#36=75
height#36=100
movable#36=true
doorOrWindow#36=true
doorOrWindowCutOutShape#36=M0,0 v1 h1 v-1 z
doorOrWindowWallThickness#36=25
doorOrWindowSashXAxis#36=11
doorOrWindowSashYAxis#36=70
doorOrWindowSashWidth#36=78
doorOrWindowSashStartAngle#36=0
doorOrWindowSashEndAngle#36=-90
elevation#36=50
[/font]
The model has some limitations in texture scaling and also scaling with wall thickness (can to some extent be fixed with non-magnetic adjustment). okImage
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