orthogonally SH3D

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mazoola
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orthogonally SH3D

Post by mazoola »

So, here's what I've been working on the past couple of months. It's been another Project That Wouldn't Die -- but I think I'm finally done.

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A few months ago, a SH3D user contacted me here about possibly creating some custom models for a project she had underway. (Earlier, I'd pointed her toward several sites where I thought she might find what she needed, ready-made, but she had been right: The items she needed -- various pieces of equipment used in making jewelry -- were obscure enough not to be represented in any of the major model repositories.) At the time, I had just finished -- or so I thought! -- a paper on best practices for adapting and making use of Sketchup-originated models in SH3D. I figured this would be a milk run, pounding out a couple of dozen models primarily in Sketchup as a final sanity check on my document.

Fast forward to today, several months into this month-long project. My once-again unfinished paper has more than doubled in length, taking into account a whole range of edge cases and unexpected behaviors not considered in the original draft. (Fortunately, nearly half of it applies only to those wishing to create and share SH3D furniture libraries -- .sh3f files -- containing Sketchup-originated models; users interested solely in using Sketchup objects in their own SH3D projects will find the going far easier.) While I won't claim to have gotten all the 'gotchas', I do believe I've identified -- and resolved -- the ones that plague folks the most. I've also found a handful of plugins that greatly simplify the process of making a Sketchup model SH3D-friendly, along with a suggested workflow to ensure no necessary step is skipped. Now this library is on its way to the client, I hope to have a revised version of the paper uploaded by the first week of July.

Speaking of workflows, I discovered a handful of infelicities in the way SH3D handle exportation and importation. (Rather, I should say I also discovered them, as others were there long before me.) Again, most of these would not affect users looking to include Sketchup-based models in their projects -- but they do cause problems for those of us trying to bundle such models into a SH3D furniture library. Fortunately, there appear to be relatively simple, if somewhat time-consuming, work-arounds available for all of the problems I encountered. Here's the cheat-sheet I ultimately relied upon to make sure I didn't miss a step:

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As you can see, most models required either 10 or 12 steps from start to finish, 4 of which were work-arounds.

Finally, here are a few of the models I created, built primarily in Sketchup and rendered in SH3D. Frankly, they contain more detail than the client required (or paid for [;)] , as I also intend to use them in my portfolio. (In a few instances, I've provided her with a somewhat simpler alternative model, in case over-all project size or rendering time becomes an issue.) I should also hasten to add these are far from precise, as I typically was working from a handful (at most) of catalog photos, possibly along with an approximate dimension. Still, they should be close enough to allow the client to experiment with possible floorplans and workflows -- and prove to the fire marshal she's provided for sufficient ingress and egress.

To see any of these at full size, select the "[FS]" link that follows the image.

Thanks,
Maz

Note: While creating this post, I was having problems getting all images to load from MediaFire. Please let me know if this continues, and I'll move the images to a different host.

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Ceciliabr
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Re: orthogonally SH3D

Post by Ceciliabr »

Nice work!

cec
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bdfd
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Re: orthogonally SH3D

Post by bdfd »

Good job ! [:)]

Really very specific, almost Professional...
Evil progresses when good people do nothing!
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MartinSK
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Re: orthogonally SH3D

Post by MartinSK »

perfect....
VeroniQ
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Re: orthogonally SH3D

Post by VeroniQ »

Strange machines! A little disturbing... Both so realistic and totally unknown. Congratulations docteur Frankenstein!
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bdfd
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Re: orthogonally SH3D

Post by bdfd »

Strange machines!
They are machines that can be found in some laboratories... [:)]
Evil progresses when good people do nothing!
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Miker777
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Re: orthogonally SH3D

Post by Miker777 »

Excellent detailing Mazoola, amazing. =P~
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mazoola
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Re: orthogonally SH3D

Post by mazoola »

Thanks for all the kind words -- I can't wait to see what the client does with these.

Amazingly, I've only found a few minor glitches so far. (I *do* suddenly have more time on my hands than I expected -- and I still occasionally fire up Sketchup, only to find I have nothing to do....) It's taken longer than I'd hoped to translate what I learned into a coherent white paper, but even it progresses.

And in the meantime, is there a home design or room decor that *couldn't* do with the addition of a nice, shiny dapping set (table centerpiece, perhaps?)? Or how about a charmingly whimsical stereo microscope perching jauntily on the fridge? Methinks I have a lot of older plans to revisit....
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bdfd
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Re: orthogonally SH3D

Post by bdfd »

Bravo [=D>]

They can find their place in the laboratory of a scientist .... crazy ? [:)]
Left to do the lab... [:))]
Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
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