A friend of mine made a very nice door in Blender. I told him to submit it for SH3D. He was able to export it as an .obj but I'm unsure about the glass parts of the doors. My friend was unable to rename the glass parts as sweethome3d_window_pane like I was instructed to do. The .obj that Blender creates is quite different.
How would my friend make the window parts of the door transparent for SH3D?
[Note: this thread was started on sourceforge.net forums]
Doors made in Blender
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Re: Doors made in Blender
After doing some research,
I looked at this: http://sweethome3d.sourceforge.net/fr/creerMeubleSweetHome3D.pdf It's in French but there are many good screenshots that you can go by. Skip down to page 40 and see if you can at least get some understanding of what is being done by looking at the photos. I also used AltaVista's translator (http://babelfish.altavista.com/translate.dyn) to figure out the text.
This is what I had to do then:
In any text editor, change the lines that start with o, to g and then change the part name to something like, cube or cube_1 or if it's a plane then just plane or plane_1 or plane_2, etc. Rename all intended window parts to "sweethome3d_window_pane" (no quote marks)
While still in your text editor:
In the "usemtl" part, replace the material info with just a color name like, "lighttan" or if it's a window, "flltgrey". lighttan makes a pleasing dark wood look.
So it would be:
g sweethome3d_window_pane
usemtl flltgrey
or:
g Cube_6
usemtl lighttan
I looked at this: http://sweethome3d.sourceforge.net/fr/creerMeubleSweetHome3D.pdf It's in French but there are many good screenshots that you can go by. Skip down to page 40 and see if you can at least get some understanding of what is being done by looking at the photos. I also used AltaVista's translator (http://babelfish.altavista.com/translate.dyn) to figure out the text.
This is what I had to do then:
In any text editor, change the lines that start with o, to g and then change the part name to something like, cube or cube_1 or if it's a plane then just plane or plane_1 or plane_2, etc. Rename all intended window parts to "sweethome3d_window_pane" (no quote marks)
While still in your text editor:
In the "usemtl" part, replace the material info with just a color name like, "lighttan" or if it's a window, "flltgrey". lighttan makes a pleasing dark wood look.
So it would be:
g sweethome3d_window_pane
usemtl flltgrey
or:
g Cube_6
usemtl lighttan
-
joshuadonnelly
- Posts: 1
- Joined: Fri Oct 31, 2025 11:34 am
- Country: United Kingdom
Re: Doors made in Blender
Hi,
You can absolutely create doors in Blender, and itâs a great choice if you want detailed, customizable 3D models â whether for architectural visualization, interior design, or woodworking projects.
Start with basic geometry modeling using cubes and apply modifiers like Bevel to shape the edges. For added realism, you can use Boolean operations to create panels, keyholes, or window sections. If youâre planning to texture your model, use UV mapping and apply wood materials or paint finishes through Blenderâs Shader Editor.
If youâre looking for historically accurate or decorative door designs, you can also take inspiration from real-world joinery. At Period Moulding, we specialize in traditional architectural elements like timber doors, skirting boards, architraves, and mouldings â all of which can be replicated in 3D for restoration or design visualization purposes.
So, in short â yes, Blender is powerful enough for detailed door modeling, and references from brands like Period Moulding can help you achieve an authentic period-style look.
You can absolutely create doors in Blender, and itâs a great choice if you want detailed, customizable 3D models â whether for architectural visualization, interior design, or woodworking projects.
Start with basic geometry modeling using cubes and apply modifiers like Bevel to shape the edges. For added realism, you can use Boolean operations to create panels, keyholes, or window sections. If youâre planning to texture your model, use UV mapping and apply wood materials or paint finishes through Blenderâs Shader Editor.
If youâre looking for historically accurate or decorative door designs, you can also take inspiration from real-world joinery. At Period Moulding, we specialize in traditional architectural elements like timber doors, skirting boards, architraves, and mouldings â all of which can be replicated in 3D for restoration or design visualization purposes.
So, in short â yes, Blender is powerful enough for detailed door modeling, and references from brands like Period Moulding can help you achieve an authentic period-style look.
-
MarioSambol
- Posts: 89
- Joined: Tue Jan 14, 2025 11:16 pm
- Country: Croatia
Re: Doors made in Blender
For the glass material, it is enough to set the transparent material in Blender to say 20-30%. At least that is the case in 3dsMax.
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