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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Comparative global illumination |
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| Print at Feb 4, 2026, 9:17:24 AM |
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| Posted by enkonyito at Nov 17, 2015, 4:50:21 PM |
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Comparative global illumination By default, Sweet Home 3D uses global illumination "ambient occlusion". ![]() Indirect light reflected by objects can be simulated by setting global illumination to "path". ![]() The rendering will be longer. ---------------------------------------- EnkoNyito |
| Posted by HawkDawg at Nov 17, 2015, 7:10:20 PM |
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Re: Comparative global illumination Where do you change this setting? ---------------------------------------- Hawk |
| Posted by enkonyito at Nov 18, 2015, 12:02:10 AM |
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Re: Comparative global illumination By using this plug-in . More info about it here . ---------------------------------------- EnkoNyito |
| Posted by HawkDawg at Nov 18, 2015, 1:34:18 AM |
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Re: Comparative global illumination Thanks. I have that plugin installed. I know what you're talking about now. Must have been a senior moment that it didn't dawn on me. ![]() ---------------------------------------- Hawk |
| Posted by hansmex at Nov 18, 2015, 3:34:01 AM |
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Re: Comparative global illumination Recently, I upgraded my PC, so it's much faster now. Therefore I decided to play around with this photo plug-in. Unfortunately, I can't figure out how it works. Am I correct in thinking that this plug-in has effect only when making a render in Q4? Hans ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by HawkDawg at Nov 18, 2015, 3:40:16 AM |
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Re: Comparative global illumination I believe it works in Q3 and Q4. ---------------------------------------- Hawk |
| Posted by enkonyito at Nov 18, 2015, 7:18:57 PM |
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Re: Comparative global illumination Hans, Hawk, Version 1.2 of the plug-in incorporates some additional information like an illustration quality levels and a small parameters definition. Hans: Am I correct in thinking that this plug-in has effect only when making a render in Q4? Hawk:I believe it works in Q3 and Q4. It is used as a SweetHome3D.l4j.ini file, a Linux launch script or Jar command lines to change the photo renderer properties at the two best quality levels (Low/Q3 and High/Q4).Hans: Unfortunately, I can't figure out how it works. I should perhaps make a tutorial like plug-ins and extensions User Guide .Regarding global illumination "path" , a sky with texture can give a rendering dark, powerful lights can give a dazzling rendering. Enko ---------------------------------------- EnkoNyito |
| Posted by HawkDawg at Nov 19, 2015, 6:59:32 AM |
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Re: Comparative global illumination Version 1.2 of the plug-in incorporates some additional information like an illustration quality levels and a small parameters definition. That's the one I have. ![]() ---------------------------------------- Hawk |
| Posted by enkonyito at Jan 15, 2016, 3:47:37 AM |
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Re: Comparative global illumination A tutorial explaining the use of the plug-in is available here . ---------------------------------------- EnkoNyito |
| Posted by santbose at Jan 15, 2016, 5:11:32 AM |
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Re: Comparative global illumination Hi Enkonyito, I have downloaded the plugin 1.3 and using the portable version of SH3D 5.1. But am not able to select the filters and Sampler Algorithm. Neither the option Create photo with advanced render properties is working. Can you please help me and guide me how to use the plugin. I am doing a large scale project for my client. |
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