@AeowynFraser
Excellent design and renderings -- thanks for sharing!
maz
Search found 152 matches
- Tue Oct 18, 2016 10:13 am
- Forum: Gallery
- Topic: Atrium house
- Replies: 32
- Views: 68427
- Wed Oct 12, 2016 1:49 am
- Forum: 3D models and textures
- Topic: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
- Replies: 11
- Views: 25012
Re: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
<r>Kevin -<br/>
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There are several different things going on here.<br/>
<br/>
All right: There are a <B><s>[b]</s>lot<e>[/b]</e></B> of different things going on here. <br/>
<br/>
The bad news is, you've managed to find one of the very few SketchUp models I've seen so far that can't easily be ...
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There are several different things going on here.<br/>
<br/>
All right: There are a <B><s>[b]</s>lot<e>[/b]</e></B> of different things going on here. <br/>
<br/>
The bad news is, you've managed to find one of the very few SketchUp models I've seen so far that can't easily be ...
- Mon Oct 03, 2016 3:35 am
- Forum: 3D models and textures
- Topic: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
- Replies: 11
- Views: 25012
Re: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
<r>That's strange. This machine doesn't run SH3D, but a quick glance at <URL url="http://3dwarehouse.sketchup.com/model.html?id=u86274b0f-e1b8-4841-a8d4-d8d308720b3f"><s>[url=http://3dwarehouse.sketchup.com/model.html?id=u86274b0f-e1b8-4841-a8d4-d8d308720b3f]</s>this model<e>[/url]</e></URL> in SH3D ...
- Sun Oct 02, 2016 2:08 pm
- Forum: 3D models and textures
- Topic: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
- Replies: 11
- Views: 25012
Re: Sketchup furniture objects frequently lose a lot of detail on import. Is that normal?
<r><QUOTE><s>[quote]</s>I have noticed that when I import objects from [SketchUp], they frequently lose a lot of detail.<e>[/quote]</e></QUOTE>
Kevin -<br/>
<br/>
Could you explain in a little more detail what problem you're having -- possibly with examples? The reason I ask is there should be no ...
Kevin -<br/>
<br/>
Could you explain in a little more detail what problem you're having -- possibly with examples? The reason I ask is there should be no ...
- Wed Sep 28, 2016 5:16 pm
- Forum: 3D problems
- Topic: Transparent shapes not rendering correctly in best quality
- Replies: 3
- Views: 6117
Re: Transparent shapes not rendering correctly in best quality
How did you define the material you used for the shapes?
- Sun Sep 25, 2016 10:19 am
- Forum: Sweet Home 3D bar
- Topic: Photo rendering test
- Replies: 68
- Views: 1802803
Re: Photo rendering test
<r>@enkonyito
<QUOTE><s>[quote]</s>The difference between the 1st and 3rd image is that caustics are not visible in daylight with Sunflow rendering engine. I don't know why.<e>[/quote]</e></QUOTE> <br/>
According to the Sunflow wiki
<QUOTE><s>[quote]</s>It's also important to note that at this time ...
<QUOTE><s>[quote]</s>The difference between the 1st and 3rd image is that caustics are not visible in daylight with Sunflow rendering engine. I don't know why.<e>[/quote]</e></QUOTE> <br/>
According to the Sunflow wiki
<QUOTE><s>[quote]</s>It's also important to note that at this time ...
- Tue Sep 20, 2016 12:17 am
- Forum: Gallery
- Topic: Some examples using the indirect light
- Replies: 55
- Views: 62213
Re: Some examples using the indirect light
@enkonyito
The ChangeLog for SunFlow 0.7.3 mentions the multipass renderer *isn't* an actual multipass renderer, yet -- which may explain some of the confusion. [;)]
maz
The ChangeLog for SunFlow 0.7.3 mentions the multipass renderer *isn't* an actual multipass renderer, yet -- which may explain some of the confusion. [;)]
maz
- Fri Sep 16, 2016 12:51 pm
- Forum: 3D problems
- Topic: Black circle in 3d render for recessed lights
- Replies: 8
- Views: 8919
Re: Black circle in 3d render for recessed lights
<r>The black circles are the result of an intersection between a SunFlow light source and another object; as best I can tell, there is no work-around possible short of rewriting a large chunk of SunFlow.<br/>
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Unfortunately, one has to strike a happy medium between using a light source small ...
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Unfortunately, one has to strike a happy medium between using a light source small ...
- Fri Sep 16, 2016 12:34 pm
- Forum: Sweet Home 3D bar
- Topic: A major challenge?
- Replies: 45
- Views: 93443
Re: A major challenge?
<r>Cecilia -<br/>
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An excellent work-around for the frosted glass issue. Unfortunately, it isn't quite applicable to my needs.<br/>
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Here in San Francisco, houses generally can be built to 6 inches (1/2 foot) of the property line. (In practice, they often extend even nearer to the boundary ...
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An excellent work-around for the frosted glass issue. Unfortunately, it isn't quite applicable to my needs.<br/>
<br/>
Here in San Francisco, houses generally can be built to 6 inches (1/2 foot) of the property line. (In practice, they often extend even nearer to the boundary ...
- Wed Sep 14, 2016 5:23 am
- Forum: 3D problems
- Topic: Black circle in 3d render for recessed lights
- Replies: 8
- Views: 8919
Re: Black circle in 3d render for recessed lights
<r>While I'm afraid I don't have a pure-SH3D solution, I <I><s>[i]</s>have<e>[/i]</e></I> been able to create viable recessed lighting using SketchUp models. In essence, you have to create a ceiling object -- that is, a furniture item representing the room's ceiling[1] -- in which you've embedded ...