Crash while making a 3D photo quality 3 and 4

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choe
Posts: 4
Joined: Thu Jan 26, 2012 1:59 pm
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Crash while making a 3D photo quality 3 and 4

Post by choe »

I have a problem with only one file. I cannot make a 3D photo in quality 3 or 4. I get the following error message:

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christin@linuXin:~/Programm$ javaws SweetHome3D.jnlp
Exception in thread "Thread-23" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
	at java.awt.image.Raster.createPackedRaster(Raster.java:470)
	at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
	at java.awt.image.BufferedImage.<init>(BufferedImage.java:338)
	at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.MirrorShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.getRadiance(Unknown Source)
	at org.sunflow.core.Scene.getRadiance(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
Exception in thread "Thread-24" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
	at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:415)
	at java.awt.image.Raster.createWritableRaster(Raster.java:944)
	at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1186)
	at javax.imageio.ImageReader.getDestination(ImageReader.java:2896)
	at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1282)
	at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1579)
	at javax.imageio.ImageIO.read(ImageIO.java:1438)
	at javax.imageio.ImageIO.read(ImageIO.java:1342)
	at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.getRadiance(Unknown Source)
	at org.sunflow.core.Scene.getRadiance(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)
Exception in thread "Thread-26" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
	at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:415)
	at java.awt.image.Raster.createWritableRaster(Raster.java:944)
	at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1186)
	at javax.imageio.ImageReader.getDestination(ImageReader.java:2896)
	at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1282)
	at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1579)
	at javax.imageio.ImageIO.read(ImageIO.java:1438)
	at javax.imageio.ImageIO.read(ImageIO.java:1342)
	at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceRefraction(Unknown Source)
	at org.sunflow.core.ShadingState.traceRefraction(Unknown Source)
	at org.sunflow.core.shader.GlassShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceRefraction(Unknown Source)
Exception in thread "Thread-25" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferByte.<init>(DataBufferByte.java:92)
	at java.awt.image.ComponentSampleModel.createDataBuffer(ComponentSampleModel.java:415)
	at java.awt.image.Raster.createWritableRaster(Raster.java:944)
	at javax.imageio.ImageTypeSpecifier.createBufferedImage(ImageTypeSpecifier.java:1186)
	at javax.imageio.ImageReader.getDestination(ImageReader.java:2896)
	at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1282)
	at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1579)
	at javax.imageio.ImageIO.read(ImageIO.java:1438)
	at javax.imageio.ImageIO.read(ImageIO.java:1342)
	at org.sunflow.image.readers.PNGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.getRadiance(Unknown Source)
	at org.sunflow.core.Scene.getRadiance(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)
christin@linuXin:~/Programm$ javaws SweetHome3D.jnlp
Exception in thread "Thread-25" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
	at java.awt.image.Raster.createPackedRaster(Raster.java:470)
	at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
	at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
	at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.getRadiance(Unknown Source)
Exception in thread "Thread-24" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
	at java.awt.image.Raster.createPackedRaster(Raster.java:470)
	at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
	at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
	at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.getRadiance(Unknown Source)
	at org.sunflow.core.Scene.getRadiance(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
Exception in thread "Thread-26" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
	at java.awt.image.Raster.createPackedRaster(Raster.java:470)
	at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
	at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
	at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.getRadiance(Unknown Source)
	at org.sunflow.core.Scene.getRadiance(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)
Exception in thread "Thread-23" java.lang.OutOfMemoryError: Java heap space
	at java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
	at java.awt.image.Raster.createPackedRaster(Raster.java:470)
	at java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
	at java.awt.image.BufferedImage.<init>(BufferedImage.java:329)
	at org.sunflow.image.readers.JPGBitmapReader.load(Unknown Source)
	at org.sunflow.core.Texture.load(Unknown Source)
	at org.sunflow.core.Texture.getBitmap(Unknown Source)
	at org.sunflow.core.Texture.getPixel(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getDiffuse(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.shader.TexturedShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.shadeHit(Unknown Source)
	at org.sunflow.core.LightServer.traceReflection(Unknown Source)
	at org.sunflow.core.ShadingState.traceReflection(Unknown Source)
	at org.sunflow.core.shader.ShinyDiffuseShader.getRadiance(Unknown Source)
	at org.sunflow.core.LightServer.getRadiance(Unknown Source)
	at org.sunflow.core.Scene.getRadiance(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.computeSubPixel(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.refineSamples(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.renderBucket(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer.access$300(Unknown Source)
	at org.sunflow.core.renderer.BucketRenderer$BucketThread.run(Unknown Source)



Any idea what I can do? I need to finish my project. Thanks a lot.
Christine
User avatar
hansmex
Posts: 4027
Joined: Sat Sep 26, 2009 11:36 am
Country: Netherlands

Re: Crash while making a 3D photo quality 3 and 4

Post by hansmex »

Christine,

If the crash happens only with one file, then there are two possibilities (as far as I know):

1 - The file is corrupt. (not so likely)
Try to open and save it, to check if the file is OK. If it's OK, try to make a render.

2 - There is a problematic piece of furniture in your design. (most likely)
I suggest you delete all furniture (or make it invisible) and try to make a render. If you can make a render now, it's time to find the offending piece of furniture.
Delete half of your furniture (or make it invisible) and try to make a render. If you can make a render, the problem lies in the other half of your models. Continue this process to narrow down which model is the culprit. Try groups of 10 or 20 models at a time, depending on how many models there are in your design.

Standard models are unlikely to cause crashes. Most likely it's an imported model (DAE or 3DS are excellent candidates).

Hans
Hans

new website - under constuction
hansdirkse.info
User avatar
Puybaret
Posts: 9440
Joined: Mon Nov 07, 2005 12:00 pm
Country: Paris, France
Contact:

Re: Crash while making a 3D photo quality 3 and 4

Post by Puybaret »

OutOfMemoryError should have suggested you the answer [;)]
The renderer doesn't have enough memory to process, and you should try to increase the max memory that Sweet Home 3D can use.
Emmanuel Puybaret, Sweet Home 3D creator
choe
Posts: 4
Joined: Thu Jan 26, 2012 1:59 pm
Contact:

Re: Crash while making a 3D photo quality 3 and 4

Post by choe »

Thank you for replying and sorry for delay responding (having a serious cold unfortunately).
Interestingly the error only happens if I open this file with sh3d via Webstart on Ubuntu 11.10. I tried it with the installed version and I think everything works. I allocated 2GB of RAM on both ends.

Is there a difference between the 2 versions? (I also realized that I can drag and drop objects to the plan but only using the installer version)
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