Hi Guys,
Did the test (couldn't wait) but 'hélas... As I stretch my 'cylinder' to be 11 meters high (!) -they are the 4 'corner poles' of my house- the 'tube cylinder' stretches the texture in a way that looks awful...
See: http://cl.ly/image/2B1X1y3l0s2L
I had separate cylinders on each floor before (pilimg up on those of the floor beyond and beneath), at the 4 corners but I got rid of those and made 4 corner poles at -1 level, and they 'carry the floors' of my 4 story building / house now...
Piling up the different cylinders was such a precision-job; 4 steady 'cylinder poles' from -1 look nicer and are more realistic...
BUT .. I won't be able to give them a texture then... which is a pity...
Thanks for your help anyways!
Cylinder tube 'stretches' texture too much when enlarging cylinder in height....
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Re: Cylinder tube 'stretches' texture too much when enlarging cylinder in height....
You should create a texture image that will fit the length of your cylinders once streched.
Emmanuel Puybaret, Sweet Home 3D creator
Re: Cylinder tube 'stretches' texture too much when enlarging cylinder in height....
Hi Emmanuel,
Merci de votre réponse!
That's difficult however but …. I'll keep it in mind for the future!
Rgrds,
Ed
Merci de votre réponse!
That's difficult however but …. I'll keep it in mind for the future!
Rgrds,
Ed
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