Sweet Home 3D 4.0

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Test the features and bug fixes of future versions [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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hansmex
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Re: Sweet Home 3D 4.0

Post by hansmex »

Emmanuel,

I like the new height-sensitive aerial view. Unfortunately, the view zooms in on details, but doesn't zoom out for a larger view. This means that after inspecting a detail, you have to use the scroll button to zoom out manually. Hopefully this can be fixed.

Hans
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Puybaret
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Re: Sweet Home 3D 4.0

Post by Puybaret »

Thanks for your feedback.
I'm not sure to understand the behavior you want to improve. [:(]
At this moment, when the Aerial view centered on selection option is enabled, the distance to the rotation center, pitch angle and yaw angle are not changed when you change the selection, unless the distance is so small that you could enter in the bounding box of the selection. In the later case, the distance is increased to ensure you remain out of this box.
Emmanuel Puybaret, Sweet Home 3D creator
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m@
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Re: Sweet Home 3D 4.0

Post by m@ »

Modifying the color of different materials in an object does not always work properly (in Beta 16). For example, I modifyed the colors of this model found here:
http://archive3d.net/?a=download&id=75c319b8
The model consists of 3 Materials and if I change the color of the lower part of the object, the result seems to be randomly after closing the "modify" dialog: sometimes the lower part gets the new color (as desired), sometimes the upper part (?), sometimes it changes to the color of the third material (?!?) or even one part of the model disappears (funny!). There are also other objects with that problems. How come that the behavior is just so randomly?
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hansmex
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Re: Sweet Home 3D 4.0

Post by hansmex »

The problem you describe is a known one. It has to do with the orientation of the "skin" that surrounds the model, and SH3D cannot decide what is inside, and what is outside. This can give a different result every time the model is recalculated.

It is especially known to happen with DAE models from the Sketchup Warehouse.

Hans
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m@
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Re: Sweet Home 3D 4.0

Post by m@ »

Thanks for the answer, Hans. So, try and error is the only workaround? Thats ok for me, as long as I know there is no better way to do the trick.
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Puybaret
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Re: Sweet Home 3D 4.0

Post by Puybaret »

m@, thanks for reporting this issue. I could reproduce it this way: import a zip file containing a 3DS file, save your SH3D file, close your home. Each time you reopen it, the order of materials may change and so, the index of the material color you set may concern a different material.
But there's an easy workaround: import the 3DS file and not the ZIP file it contains. This implies a different process in Sweet Home 3D because the 3D model will be internally saved as an OBJ file which doesn't produce this kind of "material reordering" (it's probably the reason why this bug was detected lately).

Argh, I was about to release the version 4.0 and if I fix this bug, I will have to rebuild all the installers! [:(]
Nevertheless, I'll see if it's easy to fix.
Emmanuel Puybaret, Sweet Home 3D creator
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m@
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Re: Sweet Home 3D 4.0

Post by m@ »

Oh sorry about that [:D]

You are really doing a great job with SH3D and i would be more than happy if the big software company at my workplace would provide the same great support than you do!
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Puybaret
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Re: Sweet Home 3D 4.0

Post by Puybaret »

I fixed the bug and it will be available in the final release of the version 4.0, in the coming hours.
Oh sorry about that [:D]
Don't be sorry!
You saved time to other users who won't encounter this issue, and time for people at support who won't have to answer to questions about this problem. [;)]
Emmanuel Puybaret, Sweet Home 3D creator
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Puybaret
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Re: Sweet Home 3D 4.0

Post by Puybaret »

Sweet Home 3D 4.0 was released tonight
Have fun and thanks to all for your tests! [:)]
Emmanuel Puybaret, Sweet Home 3D creator
Yuri_fromBY
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Re: Sweet Home 3D 4.0

Post by Yuri_fromBY »

Thank you a lot !
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