Slope lot front to back

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How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
okh
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Joined: Sun May 12, 2013 9:43 pm

Re: Slope lot front to back

Post by okh »

..please send me the example of boxes and triangles.
Might as well upload as a Sourceforge ticket (299).

Example files to give an illustration of usage:
- template_scandinavian.sh3d
- geo_sample.sh3d

This is pretty basic geometry (no copyright on triangles and boxes) and some stretching and resizing will be necessary to achieve the desired effect - and normally the use of several SH3D levels. So far these models have covered most of needs so far, but please let me know if other elements could be of use.

ok
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macfrog
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Country: Germany

Re: Slope lot front to back

Post by macfrog »

Hello,

maybe this illustration will help. It's been a similar problem, ot quite exactly what you might need but i think you'll get the idea:

look from here

greets
maxmaia
Posts: 4
Joined: Fri May 03, 2013 2:08 pm

Re: Slope lot front to back

Post by maxmaia »

On this forum I could find excelent ideas and I'd like to thank you for all contributions.

I have in mind one type of slope ground, which graphically can be represented as:

[font=courier new].1m --------------- 2m
..\.................|
...\................|
....\...............|
... 0m -------------1m
[/font]

Hopefully my drawing will be displayed correctly. I put on the corners also the heights of slope (eg. 1m = 1 meter).

Can you please tell me if this slope ground can be made using triangles, and if yes, I'd appreciate your advices and help.

Thanks.
okh
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Joined: Sun May 12, 2013 9:43 pm

Re: Slope lot front to back

Post by okh »

Yes, it can. But you may have to combine several triangles and boxes. Especially if you have a basement (a level below ground) it may take some work and clever use of triangles. ok
maxmaia
Posts: 4
Joined: Fri May 03, 2013 2:08 pm

Re: Slope lot front to back

Post by maxmaia »

Yes, it can. But you may have to combine several triangles and boxes. Especially if you have a basement (a level below ground) it may take some work and clever use of triangles. ok
Thanks for feedback.

If is possible please describe in couple of steps what needs to be done.

I've tried to build tringle objects, but with no luck as the ground elevation is different in each tringle point.

Many thanks.
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: Slope lot front to back

Post by okh »

A couple of steps is perhaps optimistic [:)]
- Will you have a basement?
(If so you need the exact outline and placement of the building)
- What are the dimensions of the sides?
- What is the height of the middle?

You can do a lot with the triangles found in the Sourceforge ticket (299), mentioned above. But maybe not all. The Scandinavian template is probably closest.

If you send me an e-mail that I can reply to with attachment, I can have look (please, include dimensions of terrain and maybe house outline).

ok
maxmaia
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Joined: Fri May 03, 2013 2:08 pm

Re: Slope lot front to back

Post by maxmaia »

Thanks, I sent you a mail with the ground format I'm looking for.
okh
Posts: 1545
Joined: Sun May 12, 2013 9:43 pm

Re: Slope lot front to back

Post by okh »

Looked at it and sent you a possible solution: adding a surface (model). Hope that works. Good luck. ok
okh
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Joined: Sun May 12, 2013 9:43 pm

Re: Slope lot front to back

Post by okh »

[font=courier new]1m --------------- 2m
..\.................|
...\................|
....\...............|
... 0m -------------1m[/font]

Actually, there is a way of creating such terrain with SH3D.
  1. Draw the terrain outline as thin walls with accurate wall heights that match the elevation of the terrain.
  2. Double-click with room tool to create a room inside the walls.
  3. Disable Display floor but check Display ceiling.
  4. Select the room and Export selection to .obj format.
  5. Import the .obj file and select Invert back and front faces in the second step (until you do, it seems invisible).
  6. Disable magnetism and move the surface into position, add ground texture etc. etc.
    [/list=1]
    This will work for relatively simple terrains, but has the disadvantage of being a permanent surface that does not cut automatically (so it will be visible in a basement). Also, be careful not to make the "room" too complicated as SH3D will reach a point where the ceilings cannot be calculated accurately - and then it will not work. But, of course, you can make several elements and join them if you are patient.

    But if the terrain is complicated, it is probably easier to use a 3D modeling software.

    ok
maxmaia
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Joined: Fri May 03, 2013 2:08 pm

Re: Slope lot front to back

Post by maxmaia »

Excellent.
Great work with simple steps!

Thanks again!
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