How to keep lights from washing out my bitmap boxes?

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How can I do this? [img]http://www.sweethome3d.com/images/flags/en_small.gif[/img]
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alevinemi
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How to keep lights from washing out my bitmap boxes?

Post by alevinemi »

The room lights in my room are having an effect that I don't want.

Basically, the lights completely wash out the top half of some "pseudo-sculptures". These are actually just boxes with bitmap texture.

However, they don't wash out imported models, such as people. I have a screenshot shown, showing both the 3D view and the photo view.

Is there an easy way to fix this? Do I have to mess with the matte/shiny settings? Turn off the canned lights, insert custom lights, and alter the power?

Any guidance is appreciated - I am very new to this.

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Puybaret
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Re: How to keep lights from washing out my bitmap boxes?

Post by Puybaret »

Insert custom lights and set their power.
Emmanuel Puybaret, Sweet Home 3D creator
okh
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Re: How to keep lights from washing out my bitmap boxes?

Post by okh »

And maybe remove shininess by editing Box material (default box is 50% shiny)? ok
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alevinemi
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Re: How to keep lights from washing out my bitmap boxes?

Post by alevinemi »

Many thanks - shoving those sliders all the way back to Matt did the trick. Even a little bit of shininess causes the effect, even under low light conditions.
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